Natsuki Chronicles
Screenshots are in L-R-L format for both free view and cross-eyed viewinggeo-11 fix for Natsuki ChroniclesStore LinkPCGamingWikiChangelog1.0 (2026-09-20)Initial Release1.1 (2026-10-07)Updated to...
View ArticlePac-Man Championship Edition 2
Screenshots are in L-R-L format for both free view and cross-eyed viewinggeo-11 fix for Pac-Man Championship Edition 2Store LinkPCGamingWikiChangelog1.0 (2026-08-16)Initial Release1.1...
View ArticleThe Missing: J.J. Macfield and the Island of Memories
Screenshots are in L-R-L format for both free view and cross-eyed viewinggeo-11 fix for The Missing: J.J. Macfield and the Island of MemoriesStore LinkPCGamingWikiChangelog1.0 (2026-09-20)Initial...
View ArticlePaper Mario [DX11]
geo-11 fix for Paper Mario, to be specific, this is for the Paperboat PC port by the Harbour Masters group. Only for the DX11 renderer. At the time of making this fix, it's tested up to the 1.0.3...
View ArticleRefRain - prism memories [DX11]
A complete run using Miria on normal difficulty was used in testinggeo-11 fix for RefRain - prism memoriesStore LinkPCGamingWikiChangelog1.0 (2026-09-01)Initial Release1.1 (2026-10-07)Updated to geo-11...
View ArticleMirage Feathers
Screenshots are in L-R-L format for both free view and cross-eyed viewinggeo-11 fix for Mirage FeathersStore LinkPCGamingWikiChangelog1.0 (2026-08-16)Initial Release1.1 (2026-10-07)Updated to geo-11...
View ArticleStudio System : Guardian Angel
Screenshots are in L-R-L format for both free view and cross-eyed viewinggeo-11 fix for Studio System : Guardian AngelStore LinkPCGamingWikiChangelog1.0 (2026-01-17)Initial Release1.1 (2026-07-05)Fixed...
View ArticleCold Waters DX9
Hello,this fix was made by Oligophant, I am putting this here for him as he does not have no access to the blog..In the message he mentioned fixed was the following:1. The profile remedies a shadow...
View ArticleLightmatter (VR)
VRVRto3D Description:This fix is a little unusual, because it starts from a full VR conversion. Default setup from the 7z file is to run in VR. It can also use the VR controllers. The stereo is created...
View ArticleSonic R
This is a native 3D implementation in the Sonic R reimplementation project.You can now play this classic game in 3D!3D Modes SupportedSbS (and Full)TaBRow InterlacedColumn...
View ArticleMETAL GEAR SOLID 4: Guns of the Patriots - Master Collection Version [DX11]
geo-11 fix for METAL GEAR SOLID 4: Guns of the Patriots - Master Collection Version, running in DX11 mode. The game has a "DirectX Version" with "DirectX 11" and "DirectX 12" as options. Make sure you...
View ArticleDinosaur Planet
This is a native 3D implementation in the Dinosaur Planet Recompiled project.You can now play this classic game in 3D!3D Modes SupportedSbS (and Full)TaBRow InterlacedColumn...
View ArticleDonkey Kong 64
This is a native 3D implementation in the Donkey Kong 64 Recompiled project.You can now play this classic game in 3D!3D Modes SupportedSbS (and Full)TaBRow InterlacedColumn...
View ArticleUnreal Universal 3D (UU3D)
This is a fork of praydog's fantastic UEVR for 3D displays. This allows you to play UE4 and UE5 games in geometric 3D with lots of options for tweaking the HUD, crosshair, auto convergence,...
View ArticleTrails in the Sky 2nd Chapter
geo-11 fix for Trails in the Sky 2nd Chapter. So far, tested only with the demo. It may be valid through the whole final game, or it may not.WARNING: do not set "Anti-Aliasing on Mini-Map" to "DLAA" or...
View ArticleBanjo-Kazooie [DX11]
geo-11 fix for Banjo-Kazooie, to be specific, this is for the Lighthouse PC port by the Harbour Masters group. Only for the DX11 renderer. I fully tested the main game, Nostalgia 64 (romhack), and part...
View ArticleSpyro the Dragon [Vulkan]
Vk3DVision fix for Spyro the Dragon, the OpenPete port specifically. I have tested up to the v0.1.3 version at the time of making this post.This fix is done only in frame sequential mode and not in...
View ArticleDRAGON QUEST VII Reimagined [DX11]
geo-11 fix for DRAGON QUEST VII Reimagined.Update (2026-08-09): fix updated for the final game after testing it completely. Fixed one-eye issues, an underwater distortion effect, ambient occlusion and...
View ArticleF-Zero X [DX11]
geo-11 fix for F-Zero X, to be specific, this is for the G-Diffuser PC port. Only for the DX11 renderer.Fixed- Skybox stars and fireworks at correct depth.- HUD depth hotkey, and some specific depth...
View ArticleBeamNG.drive
geo-11 fix for BeamNG.drive, in its (default) DX11 renderer. This fix isn't based on the original fix that DJ-RK made. Shaders changed too much at this point.Tested up to version 0.39. I expect future...
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