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Finding the Soul Orb V.2.00

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Finding the Soul Orb -- Fixed using UE4-Universal Fix 2
— Created and assembled by Losti —
 Made with and for the 3D-Vision Community 



Info
  • This Game is fixed using UE4-Universal Fix 2
  • Tested by Losti
    • Update the fix to UE4-UF2 2.0 and all the things from below are fixed out of the "fixbox"
    • Please DISABLE the SSR-Sidescreen-Fix (in game: LCTRL+NUMPAD8)


  • NOTE: Some false positive catched shaders causes flickering, OBJECT SHADERS, you can HUNT those manually not by the tool if you want! DO NOT DISSABLE THOSE by with UE4-UF2 CFG TOOL!!! just hunt and remove thsw fix iy you are able to!
  • NOTE2: some reflections in water/puddldes are only approximately fixed!
  • NOTE3: AO/AC will not work, UNCOMMENT this lines in this file: ShaderRegEx_UE4_UNIVERSAL2_C44.ini by ADDING a ; infront of the lines!
ResourceDBScaler = ps-cb1
Resource\ShaderFixes\auto_convergence.ini\DepthBuffer = oD unless_null
Resource\ShaderFixes\auto_convergence.ini\_gGlobalParam = ps-cb1
  • HUNT the Main Shadow Shader WITHOUT THE TOOL by edit the d3dx.ini and set hutning=0 to hunting=1
  • start the game, cycle through the PS until the SHADOWS will dissapear, this SHADERs should be named/marked as 09_Lights2 RegEx and disables shadows!, HUNT IT via NUMPAD 4 or 5, save the hunted shader with NUMPAD 6
  • copy its name (hash) 
  • There is a section in the d3dx.ini:
  • ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;Get Depth Buffer From a Light or Shadow Shader always active;;;;;;;
  • ;[ShaderOverride_GetDepthBuffer]
  • ;hash=XXXXXXXXXXXXXXX
  • ;;ResourceDepthBuffer = oD unless_null
  • ;ResourceDBScaler = ps-cb1
  • ;Resource\ShaderFixes\auto_convergence.ini\DepthBuffer = oD unless_null
  • ;Resource\ShaderFixes\auto_convergence.ini\_gGlobalParam  = ps-cb1
  • ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;Get Depth Buffer From a Light or Shadow Shader always active;;;;;;;
  • remove ONE (NOT ALL) ";" from each line, replace XXXXXXXXXXXXXXX with the hash from the shader you have hunted!, At the end you will have something like this:
  • [ShaderOverride_GetDepthBuffer]
  • hash=qfgr7e59bae34dcb
  • ;ResourceDepthBuffer = oD unless_null
  • ResourceDBScaler = ps-cb1
  • Resource\ShaderFixes\auto_convergence.ini\DepthBuffer = oD unless_null
  • Resource\ShaderFixes\auto_convergence.ini\_gGlobalParam  = ps-cb1
  • ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;Get Depth Buffer From a Light or Shadow Shader always active;;;;;;;
    • NOTE: this is only an example, the hash is random, HUT IT !

Download and Usage instructions:

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