Fixed
- Lighting.
- Shadows.
- Decals.
- Haloing problems.
- Water.
- Light shafts.
- Sun position.
- Skybox.
- Screen space reflections.
- Realistic specular reflections.
- Lighting.
- Shadows.
- Decals.
- Haloing problems.
- Water.
- Light shafts.
- Sun position.
- Skybox.
- Screen space reflections.
- Realistic specular reflections.
- Stereoized parallax occlusion mapping.
- Volumetric fog.
- Correctly stereoized HUD elements like nameplates, enemy life bars, etc, which have a real position in space. The rest of the elements are affected by static HUD depth presets.
Installation
- Download this file and extract its contents in the "BERSERK and the Band of the Hawk" folder, where "BERSERK.exe" is.
- Run the game and let it overwrite the Nvidia profile.
- Volumetric fog.
- Correctly stereoized HUD elements like nameplates, enemy life bars, etc, which have a real position in space. The rest of the elements are affected by static HUD depth presets.
Installation
- Download this file and extract its contents in the "BERSERK and the Band of the Hawk" folder, where "BERSERK.exe" is.
- Run the game and let it overwrite the Nvidia profile.
- If you are on Windows 10, ignore the game trying to get you to enable Windows 7 compatibility mode every time you play it (this would probably disable 3D).
Hotkeys and features
- F2: convergence presets (0, 100, 250, 350). 350 as the default setting.
- XB_LEFT_THUMB: low convergence preset toggle (100 convergence). Preferable for ingame cutscenes or final moves, rather than using F1.
- F3: HUD depth presets, for static elements and movies. 40% depth by default.
- F4: screen space reflections rays multiplier (1, 2, 4, 8, 16). By default x1. This controls how many things can be reflected by SSR, but it's quite useless in this game. A bigger multiplier means more GPU usage. I don't recommend using this.
- F6: vignette toggle. Disabled by default. I recommend leaving it disabled.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Hotkeys and features
- F2: convergence presets (0, 100, 250, 350). 350 as the default setting.
- XB_LEFT_THUMB: low convergence preset toggle (100 convergence). Preferable for ingame cutscenes or final moves, rather than using F1.
- F3: HUD depth presets, for static elements and movies. 40% depth by default.
- F4: screen space reflections rays multiplier (1, 2, 4, 8, 16). By default x1. This controls how many things can be reflected by SSR, but it's quite useless in this game. A bigger multiplier means more GPU usage. I don't recommend using this.
- F6: vignette toggle. Disabled by default. I recommend leaving it disabled.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com