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Monster Hunter World





WARNING: DO NOT INSTALL THIS FIX USING 3D FIX MANAGER!!! 
FOLLOW INSTRUCTIONS BELOW



After a difficult development period, I can finally release an update for Monster Hunter World, which covers both the base game and the Iceborne expansion (hereon referred to as MHW and IB respectively). 

The most important change to know about this update is going to be how the fix is loaded. The fix requires the 3DMigoto Loader tool to be run, and also for the fix to be installed to a location that is NOT inside the game's installation folder... and we can all thank Capcom and their anti-tampering tech for needing all this, but we should be grateful we have a solution at all because for a while it seemed like we didn't! 

With that said, I'll provide detailed instructions below, which is mandatory for all people to read, understand, and follow. Expect very limited support from me, so it's in your best interest to do so.


Fixed:

  • 2D geometry
  • Lighting/shadows, with accurate depth speculars
  • Partial fix for tile lighting clipping
  • Most screenspace reflections
  • Ground decals, and all general effects
  • Snow trails (IB)
  • Water reflections
  • Various sky shaders

UI Features:

  • All UI features and keybindings show on-screen text to display their setting when activated, and most ill save their settings
  • HUD can be adjusted to preferred static depth via hotkey 
  • Various screen effects can be disabled via hotkey
  • Choice of either:
  1. Scene-detection based automatic convergence presets
    or
  2. Static convergence with toggle key to switch between low and high convergence levels manually

If using automatic convergence presets, currently there is a recently introduced bug causing a high convergence preset to be triggered when selecting a mission from the bounty board or the Handler's quest book. This bug was not present as of a week or two ago, and I cannot resolve it, so either deal with it or use the low/high convergence toggle key to manually set it to low.

Remaining Issues:

  • Volumetric Rendering (can and should be disabled via an in-game option)
  • SSR's on certain crystal surfaces
  • Contact Shadows (can and should be disabled via an in-game option)
  • The laser and skin translucency effects of the MHW final monster and an optional IB monster
  • The grey silhouette of player characters that are obscured from the camera by monsters are at screen depth (can and should be disabled via an in-game option)

Instructions:

Step 1: Have the 3DVision driver installed and working first

For the love of God, make sure you have the Nvidia 3D driver properly installed and working with another game first. If you're not already aware, Nvidia drivers past 425.31 do not include the 3DVision driver, and you need to install the 3D Vision driver separately as well. It's your responsibility to find and use one of the various methods now used to install the 3DVision driver.

Also, an FYI, the game will nag you to update your Geforce driver if you are below 442.50 every time you launch the game, however that is optional and you can ignore the prompt.

Step 2: Install the latest Visual C++ 2013 Redistributable package found here

It is also recommended to update both the x86 and x64 Visual C++ 2015-2017 packages found here
A restart of your PC is recommended after installing these packages

Step 3: Uninstall any previous versions of this fix

Do not skip this step.

Step 4: Download MHW fix version 3.0

Step 5: Extract fix to anywhere outside the game's installation directory.

In other words: DO NOT EXTRACT THE FIX INTO THE GAME FOLDER.
Instead, extract the MHW_Fix folder to your computer's desktop or to an outside directory

Step 6a: Open the MHW_Fix folder, and launch the 3DMigoto Loader.exe file. If you own MHW through Steam, this should in turn launch the game.

Step 6b: If you do not own MHW through Steam, then launch the game now.


RECOMMENDED SETTINGS

Game Settings:
  • Set Player Silhouette Display to off
  • Set Subtitles to off

Display Settings:
  • Set Volumetric Rendering to Off
  • Set Anti-Aliasing to FXAA or Off
  • Set Contact Shadows to Off

Key bindings:

F5 - HUD Depth (Cycle through: 0%, 25%, 50%, 75%, 95%)
F6 - DOF (Cycle through 3 settings: Base game cinematics DOF disabled, Iceborne cinematics DOF disabled, all DOF enabled)
F7 - Automatic convergence presets On/Off
Caps Lock or Xbox controller L3 + R3: Manually toggle between low convergence and high convergence presets

Donations:

Like this fix? Fixes take a lot of time and effort, so donations are always welcome and appreciated!
Paypal: www.paypal.me/DShanz or send to rshannonca@gmail.com

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