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Serious Sam Fusion 2017 [DX11]







3D Vision fix for Serious Sam Fusion 2017, using the DirectX 11 renderer.


Fixed

  • Dynamic lighting and shadows.
  • Reflections and other haloing problems.
  • Fog.
  • Light shafts.
  • Heatwave distortion.
  • Distant geometry and skyboxes put at more depth when they were too close.
  • Correctly stereoized crosshair.
  • Stereoized parallax occlusion mapping.
  • Stereoized specular reflections.
  • Automatic very low convergence presets when using iron sights (holding right mouse button or LT in the controller) with the gun and assault rifle.
  • Automatic low separation and relatively high convergence when zooming with the sniper rifle.

Known issues
  • In some dark indoors sections, parallax occlusion mapping may be stereoized incorrectly. This happens when the game doesn't have a specific source for coordinates available.
  • In very few locations, specular reflections may remain at surface depth. This happens when the game doesn't have a specific source for coordinates available.
  • The game doesn't want to show refractions/reflections at the sides of some effects when the separation of the effect is too high. This shows as "stretching".

Installation
  • Download this file and extract its contents in the "Serious Sam Fusion 2017\Bin\x64" folder, where "Sam2017.exe" is.
  • Run the game and let it overwrite the Nvidia profile.
  • Configure the game to use the DirectX 11 renderer (the game uses it by default).

Recommendations
  • Set the parallax occlusion mapping settings to their maximum. You will see how nice they look in Serious Sam 3.

Hotkeys
  • F4: convergence presets (0.333333, 0.666666, 1). 1 by default.
  • Right mouse button (hold) or LT (hold): very low convergence presets that trigger only when the Serious Sam 3 gun or assault rifle are used. This helps you aim with iron sights. If you want to disable this, comment the "preset = IronSight" line in "d3dx.ini". Similarly but unrelated to this hotkey, you can disable the sniper rifle zoom preset by commenting "preset = ZeroSep" in "d3dx.ini".

If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com


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