The Outer Worlds - 3D-Vision-Ready-Fix - DHR-Masterotaku-Losti - V2.00
***This fix was made by Losti from DHR UE4-Universal Fix with water reflections by MASTEROTAKU ***
---------LATEST official 3D-Vision-Geforce Driver: 425.31----------
You can install 3D-Vision for the lates driver using this Method discriped here: https://www.mtbs3d.com/phpbb/viewtopic.php?f=105&t=23277
Optional donation:
If you like the fix and want to contribute for more future fixes, you can donate here: http://paypal.me/Losti3D
Special Thx goes to:
DHR - for UE4-UNIVERSAL-FIX - donate www.paypal.me/dhrdonation
DHR - for UE4-UNIVERSAL-FIX - donate www.paypal.me/dhrdonation
DarkStarSword - for everything you did for this small but nice 3D-Community and of cause your personal support!!! - donate (https://www.paypal.me/DarkStarSword) or support @ https://www.patreon.com/DarkStarSword
masterotaku - for guiding me with his knowledge and be present all the time for my questions!!!! THY MATE!!!!, also for Water Reflection Fix donate @ masterotakusuko@gmail.com
DJ_RK - for perfect Volumetric/Dynamic Lights, sonate @ www.paypal.me/DShanz or by sending to rshannonca@gmail.com
Atuin - for SAVEGAMS and issue report, YOU WAS A GREAT HELP HERE MATE!!!!
maurizioclaudio21 / Necropants - for your SAVEGAMES, helping me so much, THANK YOU !!!
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--- ~106 hr time of development later ---
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Latest Update: V2.00 - 08.11.2020
- updated tot he newthings from the UE4 universa fix 2.0 v 3.0, means flicker fix, reflections ETC
- updated tot he newthings from the UE4 universa fix 2.0 v 3.0, means flicker fix, reflections ETC
- PLEASE START 00_UE4-UniversalFix-2_Config.cmd for update after recopy the fix! The tool will update AA/AO things for you, ifyou never have installed it, it will install it. Follow the tool. If the tool closes, everything is done. Start thegame as used to.
- AutoConvergence Added, toggle with NUMPAD +
Update: V1.30 - 12.07.2020
- improved side screen SSR fix
- fixd an issue qith not working auto depth crosshair in interiors
- AO fix added
NOTE: UNINSTALL old fix!
NOTE: You will run into lagging/freezing and other performance issues due to Cache recreation, this will be cured with playthrough!!!
Update: V1.20 - 23.05.2020
- Vol./Dynymic light motion sickness fix
- AO/Shadow motion sickness fix
- improved SSR motion sickness fix
NOTE: UNINSTALL old fix!
Update: V1.11 - 30.11.2019
- addition of options to disable the white aiming/target dot (see section 5.1 for options you have, pressing the "L" key)
- fix some bug in a RegEx
- switched to DJ_RKs perfect volumetric light and fig formula
- added windows store version using the loader mechanism from migoto, BO3B! (see download section, start the game with 3DMigotoLoader.exe, run this as admin!!!
(https://www.mtbs3d.com/phpbb/viewtopic.php?f=181&t=23392&start=80#p166153)
Update: V1.10 - 24.11.2019
- fix water reflection issues at the left and the right part of the screen
- major UI/HUD fixes:
- fix depth change of the HUD while aiming and target a lootbox/corpse
- fix depth changes in some areas while target a corpse (thank you Necropants for reporting this issue and the savegame!)
- fix not toggled auto depth while target a corpse not having a weapon active (except empty corpses!)
- fix disable auto depth while aiming, crosshair is now present at autodepth all the time (until you disable auto depth)
- optimized auto depth while aiming
- add overlay messages for toggle effects
- add key for sniper/normal and huge weapons aiming mode (see section 5.)
(Normal is for melee weapons and pistol like weapons, than there is a mode for Heavy Weapons and Shotguns, and one for weapons having a sniper scope) The choice is yours!
- add key for disable approx. fix for reflection velocity that causes reflections to flicker, its up to you to choose in dependency of the scene, default = ON
- add more weapons to fix crosshair while aiming (NOTE: I am sure there are some weapons left, plase do not hesitate to send me a savegame if you have a ugly crosshair for a weapon while aiming, ill fix this!)
- fix issues for inventory elements not in depth
- disable auto convergence for weapons, you need to press a key (one of three) in dep. on the weapon type or your likes, see section 5!!! This was causing depth changes if the enemy has the same weapon
- add depth-presets with "*" key
- changed auto depth disable/enable key to ALT
- lower depth with the LOW CONVERGENCE KEY for optimal terminal view
Update: V1.01 - 20.11.2019
- some optimization of the loot windows
Update: V1.00 - 17.11.2019
- release
- improved side screen SSR fix
- fixd an issue qith not working auto depth crosshair in interiors
- AO fix added
NOTE: UNINSTALL old fix!
NOTE: You will run into lagging/freezing and other performance issues due to Cache recreation, this will be cured with playthrough!!!
Update: V1.20 - 23.05.2020
- Vol./Dynymic light motion sickness fix
- AO/Shadow motion sickness fix
- improved SSR motion sickness fix
NOTE: UNINSTALL old fix!
Update: V1.11 - 30.11.2019
- addition of options to disable the white aiming/target dot (see section 5.1 for options you have, pressing the "L" key)
- fix some bug in a RegEx
- switched to DJ_RKs perfect volumetric light and fig formula
- added windows store version using the loader mechanism from migoto, BO3B! (see download section, start the game with 3DMigotoLoader.exe, run this as admin!!!
(https://www.mtbs3d.com/phpbb/viewtopic.php?f=181&t=23392&start=80#p166153)
Update: V1.10 - 24.11.2019
- fix water reflection issues at the left and the right part of the screen
- major UI/HUD fixes:
- fix depth change of the HUD while aiming and target a lootbox/corpse
- fix depth changes in some areas while target a corpse (thank you Necropants for reporting this issue and the savegame!)
- fix not toggled auto depth while target a corpse not having a weapon active (except empty corpses!)
- fix disable auto depth while aiming, crosshair is now present at autodepth all the time (until you disable auto depth)
- optimized auto depth while aiming
- add overlay messages for toggle effects
- add key for sniper/normal and huge weapons aiming mode (see section 5.)
(Normal is for melee weapons and pistol like weapons, than there is a mode for Heavy Weapons and Shotguns, and one for weapons having a sniper scope) The choice is yours!
- add key for disable approx. fix for reflection velocity that causes reflections to flicker, its up to you to choose in dependency of the scene, default = ON
- add more weapons to fix crosshair while aiming (NOTE: I am sure there are some weapons left, plase do not hesitate to send me a savegame if you have a ugly crosshair for a weapon while aiming, ill fix this!)
- fix issues for inventory elements not in depth
- disable auto convergence for weapons, you need to press a key (one of three) in dep. on the weapon type or your likes, see section 5!!! This was causing depth changes if the enemy has the same weapon
- add depth-presets with "*" key
- changed auto depth disable/enable key to ALT
- lower depth with the LOW CONVERGENCE KEY for optimal terminal view
Update: V1.01 - 20.11.2019
- some optimization of the loot windows
Update: V1.00 - 17.11.2019
- release
1. Fixed
- everything by DHR UE4-Universal-fix except some Lights/Shadows/Reflections:
- accurate water screen space reflections (Losti / Masterotaku), RegEx (Losti)
- additional Lights/Shadows and reflection fix (Losti)
- perfect Volumetric/Dynamic Lights (DJ_RK) - FIRST ACCURATE FIX FOR UE4 ENGINE!!!- Auto Convergence HUD/UI interactions (Losti)
- Auto Depth Crosshair (Losti) - HARD WORK HERE FOR THIS ONE!!!!- AA, motion blure, motion SICKNESS fix (Shaders: Losti / Ini settings: Atuin)
- motion sickness (Losti)
- motion sickness (Losti)
2. Issues left
- minor reflection issues at the left and the right screen side, only approx fixed for beeing better than without the fix
- flickering from some light sources/reflections, no fix possible here, you have to go with it or disable the bloom causing this with the NUMPAD-MINUS key
- some minior shadow clipping on the ground
- some motion sickness still remains for some ground lights/shadows
- Auto Depth Crosshair is not as smooth as you may be used to, it was a hard way to get this working because of the depth buffer was often catched from a weapon element and get completely wrong!
You have other issues and/or can present a savegame with a static scene having an issue???? --- please privide a screenshot and a savegame to rauti@inetmx.de
3. Download
4. Introduction to get it working
- make sure to remove old versions using uninstall.bat, as well as removing ShaderCache folder manually!!!
- copy archive files to ...GAMEDIRECTORY\Indiana\Binaries\Win64\
- PLEASE START 00_UE4-UniversalFix-2_Config.cmd for install AA/AO improvements! The tool will update AA/AO things for you, if you never have installed it, it will install it. Follow the tool. If the tool closes, everything is done. Start thegame as used to.
- Game start: Epic Games Version: as you are used to!
- Game start: Windows Store Version: start the game with 3DMigotoLoader.exe, run this as admin!!!
- PLEASE START 00_UE4-UniversalFix-2_Config.cmd for install AA/AO improvements! The tool will update AA/AO things for you, if you never have installed it, it will install it. Follow the tool. If the tool closes, everything is done. Start thegame as used to.
- Game start: Epic Games Version: as you are used to!
- Game start: Windows Store Version: start the game with 3DMigotoLoader.exe, run this as admin!!!
4.1 Ingame Settings
- up to you (i think), the fix was made with MAXED out settings,if there are any issues, please provide your settings, try maxed out settings !
5. Key Settings
5.1 Key Settings (Keyboard + Mouse Gameplay)
"L"
- There are 3 options for the white dot that you can cycle/choose:
- always on (standard)
- only off while walking but ON while aiming
- always off
- disable auto depth HUD/UI (toggle)
"*"
- cycle different DEPTH presets, may you like one of this, its up to you!
"-"
- disable bloom as well as flickering reflections if you dont like it (toggle)
"NUM /"
- cylce HUD/UI-Depth except crosshair in AutoDepthMode
5.2 Key Settings (Controller Gameplay)
"^ (in german its next to the 1 key)" For US Keyboards its the '`~' key
- switch between high and low convergence, use it if you enter a terminal for example, press this key again to get your depth back!
"+"
- AUTO CONVERGENCE OFF/ON
"Y"
- choose aiming mode
(Normal is for melee weapons and pistol like weapons, than there is a mode for Heavy Weapons and Shotguns, and one for weapons having a sniper scope) The choice is yours!
- AUTO CONVERGENCE OFF/ON
"Y"
- choose aiming mode
(Normal is for melee weapons and pistol like weapons, than there is a mode for Heavy Weapons and Shotguns, and one for weapons having a sniper scope) The choice is yours!
"XB_GUIDE"
- switch between high and low convergence, use it if you enter a terminal for example, press this key again to get your depth back!
"XB_LEFT_THUMB" + "XB_X"
- choose aiming mode
5.3 Restricted key for redefine
"RBUTTON"
"XB_LEFT_TRIGGER"
"XB_LEFT_SHOULDER"
"F"
Acknowledgements
"XB_LEFT_THUMB" + "XB_X"
- choose aiming mode
(Normal is for melee weapons and pistol like weapons, than there is a mode for Heavy Weapons and Shotguns, and one for weapons having a sniper scope) The choice is yours!
5.3 Restricted key for redefine
"RBUTTON"
"XB_LEFT_TRIGGER"
"XB_LEFT_SHOULDER"
"F"
- THANK you DSS for being on this earth :-)
- THANK you masterotaku for being on this earth :-)
- Big thanks to Bo3b, DarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favorite DX11 games in 3D Vision!
- NVIDIA for creating 3D-Vision as a tech!