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Dead Island Riptide



The engine used in this game it's a total mess for 3D, so i did the best I could.

Fix:
- Crosshair 3D
- HUD 3D (sadly this game it's a total mess with shaders for this, so HUD and Crosshair are in the same depth).
- Effects (Smoke, Fire, vapor, others) now in the right depth....originally in 2D.
- Others

Issues Remaining:
- Some water reflections, really minor.
- Some distant shadows are a little off.

Recommended:
-  Disable Motion Blur, DOF, adjust FOV. Also if you want you can remove crosshair. In the Nvidia Thread HERE it's all information (and others mods).

Instructions:
- Extract the .zip content where .exe is located
- Use this values for Shadows in "Video.scr":


Shadows("High")
ShadowMapSize(256)
SpotShadowMapSize(4096)


I use for aiming "P" key (lower convergence), because i use Xbox controller (bind to Left trigger with Xpadder). You can change that key in the dx9settings.ini file under [KEY0], Key...."501" value is second mouse button.

Download

Thanks to Joohan for testing!!
More info HERE


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