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Halo: The Master Chief Collection









3D Vision fix for Halo: The Master Chief Collection. This fixes all of the games inside the collection, including the customization menu made in Unreal Engine 4, the classic versions of Halo CE and Halo 2, and Forge and multiplayer maps. Considering the differences in the games shaders, this is more or less like 9 fixes in 1.

Tested with the Steam version of the game.


Fixed

  • Shadows.
  • Lighting.
  • Lens flares.
  • Light shafts (there is a bit of imperfection in Halo 2 remastered).
  • Haloing issues like water and some windy effects in Halo 2 classic.
  • Fog and distant fog.
  • Weapon convergence scaling in Halo 2 (both classic and remastered).
  • 2D geometry in Halo 3 and Halo 3 ODST.
  • Night vision in Halo 3 ODST and Reach, and a similar effect in 4.
  • Distortion effects.
  • Sniper rifle screens.
  • Customization menu.
  • Black textures in anniversary maps of Halo 2.
  • Distant geometry in Halo CE classic.
  • Stereoized specular reflections.
  • Stereoized parallax occlusion mapping and similar effects.
  • Dynamic HUD except for Halo 2 classic which remains at 100% depth.
  • Added some automatic convergence presets for some of the games.
  • Minor things that I don't remember.

Known issues

  • Halo CE remastered has lighting clipping issues happening in the right eye view.
  • Halo 2 classic doesn't have dynamic HUD. I couldn't find a suitable shader from which to get the depth.
  • Halo 2 remastered light shafts aren't 100% perfect.
  • The culling fix for Halo 2 remastered lens flares has the side effect of clipping some lighting at the left and right borders of the screen.
  • One of the big weapons of Halo 2 remastered (near the end of the game) isn't convergence corrected. The reason is a conflict with the unequipped weapon.
  • Stereoized specular reflections in Halo CE classic and Halo 2 classic may not always be correct depending on the camera angle.
  • Some fog effects were fixed in a "sticky" way instead of making it float mid air. I couldn't find another way to do it and I'm not sure if that possibility exists.
  • Not an issue of the fix, but some of the games can be very CPU demanding in 3D. Don't be surprised if you are in the low 30s or even 20s in some situations (the latter I saw only in some Halo 4 situations). In general, you will get around 1/3 of your 2D uncapped fps.

Installation
  • Download this file and extract its contents in the "Halo The Master Chief Collection\MCC\Binaries\Win64" folder, where "MCC-Win64-Shipping.exe" is.
  • (Optional) If you want to get achievements in single player modes (and some for messing around in Forge or alone in multiplayer maps), you need to bypass EAC. The dll files you can download there go in the "Halo The Master Chief Collection\easyanticheat" folder. Remember to make a backup of the originals for whenever you want to play multiplayer modes that require EAC. If you don't care about achievements, launch the game in the mode that disables EAC and achievements.
  • Run the game and let it overwrite the Nvidia profile.

Recommendations
  • Play in borderless mode (it triggers 3D just fine) to have quick and working alt+tab. However, you need to not use the resolution scaling setting. Anything other than 100% will crash the game. For lower or higher resolution, you'll need to change your desktop resolution. Exclusive fullscreen works fine, but alt+tabbing is risky and may crash the game.
  • If you play on a 3D Vision monitor, 3D TV or projector (basically limited to 60fps per eye), use the ingame 60fps limit for maximum smoothness at 60fps. However, when you get lower than 60fps it's choppier than the unlimited setting.
  • Each game needs its own convergence for the same effect. The "F2" hotkey is good for this. Some flying sections in Reach and 4 can be better with very high convergence, but there isn't a hotkey for that.
  • I recommend the "8" hotkey, especially in Halo 4.

Hotkeys (not the numpad for the numeric keys)
  • L: help OSD toggle. This shows a block of text with the current state of hotkeys and how to use them.
  • F2: convergence presets (0.25, 0.34, 0.5, 0.75, 1). 0.25 by default. Cutscenes in Halo 3 and ODST will trigger a low convergence preset (0.25) automatically. Each game has its own convergence needs.
  • F3: convergence multiplier (kinda, it will show as x0, x1, x2, x3, x4 in the help text) for when you ride vehicles or use turrets in Halo CE, 2, 3 and ODST. This is because in those situations a high convergence mode will be triggered. x3 by default.
  • F4: toggle for black bars in Halo CE remastered, and cutscene vignette effect in Halo 4. Not disabled by default.
  • F5: weapon convergence correction presets for Halo 2 remastered and classic (x0, x4, x8, x13). x8 by default, which seems the most accurate. In the case of Halo 2 classic, anything other than x0 is just the proper fixed convergence correction. Warning: for Halo 2 remastered, this feature causes extra non trivial CPU usage. When you use the x0 preset, you get all performance back.
  • F6: motion blur toggle for Halo 3 and Halo 3 ODST. Disabled by default because it's annoying.
  • 5: depth of field toggle for the games that have it. Not disabled by default. When disabled, aside from Halo 2 classic, things can still look lower res than what wasn't blurred.
  • 6: image grain toggle Halo 3 ODST. Not disabled by default.
  • 7: night vision distortion artifacts toggle for Halo 3 ODST. Not disabled by default.
  • 8: this toggles off useless HUD helmet textures in Halo 3, Halo 3 ODST and Halo 4. Not disabled by default, but I recommend it to have fewer distractions in your view.
  • 9: screen space reflections reflected geometry multiplier for Halo 2 remastered (x1, x2, x4, x8, x12). x1 by default. Higher presets look better but come at a cost of some more GPU usage, not much. Keep in mind that you may see visual stretching at the cutoff point where the reflection doesn't have more space to reflect from the screen.
  • 0: dynamic HUD samples (100, 250, 500, 750, 1000). 250 by default. Higher number equals more crosshair depth smoothness at a cost of more GPU usage. You probably won't need to touch this.
  • K: HUD toggle for all the games. This doesn't disable pause menus and some Forge menus.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

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