3D Vision fix for Little Witch Nobeta. At the time of writing this post, the game is still in early access. I will update the fix when the game is completed.
This fix uses the Unity Universal Fix as the base. Credits to DHR for that.
Fixed (compared to just using the universal fix)
- Volumetric lighting and fog.
- Shadows.
- Stereoized specular reflections.
- Dynamic depth for crosshair and HUD.
- Stereoized parallax occlusion mapping.
Known issues
- The stereoization of parallax occlusion mapping is imperfect in some cases. I'll try to figure this out after the full game release.
- Stereoized parallax occlusion mapping.
Known issues
- The stereoization of parallax occlusion mapping is imperfect in some cases. I'll try to figure this out after the full game release.
- I saw a problem when going from one main area to another (separated by loading times). One eye becomes black and in a second area load after that the game may even crash. It's important to disable 3D Vision right before the loading time, and then enable it after you are in the new area. Loading a save file at the start of the game is safe.
Installation
- Download this file and extract its contents in the "Little Witch Nobeta" folder , where "LittleWitchNobeta.exe" is.
- Use the "-window-mode exclusive" launch command for exclusive fullscreen, to trigger 3D Vision.
- Run the game and accept the profile changes the first time.
Hotkeys
- p: convergence presets (0, 0.5, 1, 2). 2 by default. I recommend 0.5 or 1 for cutscenes.
- l: dynamic HUD samples (200, 400, 800, 1200). A higher number means more smoothness when the crosshair changes depth (more steps), but at a higher GPU usage cost. By default it's 200.
- o: aiming box borders negative convergence scaling (0, 0.5, 0.75, 0.9). This moves the aiming rectangle borders (it isn't the crosshair) to higher depth. But this effect already has a 3D position, so this adjustment is set to 0 by default.
Installation
- Download this file and extract its contents in the "Little Witch Nobeta" folder , where "LittleWitchNobeta.exe" is.
- Use the "-window-mode exclusive" launch command for exclusive fullscreen, to trigger 3D Vision.
- Run the game and accept the profile changes the first time.
Hotkeys
- p: convergence presets (0, 0.5, 1, 2). 2 by default. I recommend 0.5 or 1 for cutscenes.
- l: dynamic HUD samples (200, 400, 800, 1200). A higher number means more smoothness when the crosshair changes depth (more steps), but at a higher GPU usage cost. By default it's 200.
- o: aiming box borders negative convergence scaling (0, 0.5, 0.75, 0.9). This moves the aiming rectangle borders (it isn't the crosshair) to higher depth. But this effect already has a 3D position, so this adjustment is set to 0 by default.
- k: HUD toggle. The first press disables everything (including menus) but the crosshair and lock on textures. The second press disables everything. The third press reenables the HUD.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com