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Nioh 2 - The Complete Edition

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3D Vision fix for Nioh 2 - The Complete Edition.


Fixed
- Haloing problems (smoke, water, refraction effects, etc).
- Shadows, decals, and lighting.
- Volumetric lighting and fog.
- Clipping of lighting and decals.
- Water reflections.
- Skyboxes, sun and moon.
- Screen space reflections.
- World map.
- Some geometry that was double stereoized.
- Distortion effect.
- Tweakable HUD depth and toggling.
- Automatic low convergence preset for cutscenes (it detects the depth of field shader to trigger it) and high convergence for the world map.


Known issues
- There is a smoke effect at the entrance of dark realm zones, and it looks incorrect. This happens even when I change separation to 0%, so I couldn't find a way to fix it at this moment.
- Some HUD text can be at more depth than the rest when HUD depth isn't set to 0% depth.
- Motion blur doesn't work correctly in 3D and I won't try to fix it.


Installation
- Download this file and extract its contents in the "Nioh2" folder, where "nioh2.exe" is.
- Launch the game and let it overwrite the profile.
- Don't use motion blur (it's in the options).


Recommendations
- Never disable 3D or alt+tab while playing unless you are in Nvidia Ansel mode (paused game in photo mode). Doing that will make trees and grass desynchronize between the eyes.
- Don't use the ingame 120fps cap. It will make anything under 60fps run at lower speed than normal. Better use the 60fps cap.
- You can use borderless fullscreen and it will still trigger 3D Vision. Just like exclusive fullscreen, but more alt+tab friendly (if you remember to use Ansel before doing that).


Hotkeys
F1: convergence presets (0, 40, 80, 160, 240, 320). 240 by default. However, there are two or three missions that incorrectly trigger the low convergence preset because the depth of field shader is present.
F2: HUD depth presets. 40% depth by default.
F3: HUD toggle. Not disabled by default.
F4: depth of field toggle. Not disabled by default.
5 (not the numpad): bloom toggle. Not disabled by default.
6 (not the numpad): vignette toggle. Disabled by default. A second press also disables radial blur in the dark realm. The third press turns all vignette and radial blur on again.
7 (not the numpad): FXAA toggle. Disabled by default.
8 (not the numpad): screen space reflections quality toggle. Unmodified by default. This doesn't control resolution. It increases the amount of geometry reflected. There is a performance cost when you use this, maybe 15-20% extra GPU usage.
- XB_LEFT_TRIGGER (holding it): this increases HUD depth to 85% when you hold it, intended for aiming with long range weapons.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

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