3D Vision fix for Days Gone. This fix disables TAA by default in the shaders.
From my testing, all graphics settings are safe to use. However, it needs a small tweak in "Engine.ini" to disable the TAA shaking (but not disabling TAA there altogether). See the installation instructions.
Fixed
- Haloing problems.
- Shadows.
- Lighting.
- Decals.
- Water.
- Rain.
- Fog.
- Skybox.
- Sun position, lighting and occlusion.
- Clipping.
- Volumetric lighting.
- Ambient occlusion effects.
- Screen space reflections.
- Screen space shadows.
- Stereoized specular reflections.
Installation
- Launch the game at least once to make it generate its config files.
Hotkeys
- F1: convergence presets (0, 75, 150, 250). 150 by default. I recommend 75 for cutscenes.
- Stereoized interactive prompts.
- Stereoized map.
- Dynamic crosshairs and mission waypoints (check the hotkeys section).
- A lot more minor things not worth mentioning.
Known issues
- In the prologue, the handgun crosshair has static depth, due to it not being tied to any texture for some reason.
- In the prologue, the handgun crosshair has static depth, due to it not being tied to any texture for some reason.
- Some of the volumetric lighting (similar to light shafts) has "sticky" depth instead of floating in the air like it should. I tried to fix this properly, but I couldn't.
- The fix for screen space shadows makes it leave some "garbage" at the sides of the screen. You may not notice it much while playing.
Installation
- Launch the game at least once to make it generate its config files.
- Go to your "%LOCALAPPDATA%\BendGame\Saved\Config\WindowsNoEditor\" folder, open "Engine.ini", and add this:
[SystemSettings]
r.TemporalAASamples=0
That's the minimum to disable the global screen shaking of TAA. The fix will do the rest of the job of disabling TAA without breaking the HUD, unlike the official Engine.ini setting that disables TAA.
That's the minimum to disable the global screen shaking of TAA. The fix will do the rest of the job of disabling TAA without breaking the HUD, unlike the official Engine.ini setting that disables TAA.
"r.Tonemapper.Quality=1" may disable vignette too, if you see the game using it.
- Download this file and extract its contents in the "Days Gone\BendGame\Binaries\Win64" folder, where "DaysGone.exe" is.
- Launch the game and let it overwrite the profile.
- Preferably play the game in borderless fullscreen windowed mode, which triggers 3D in this game (Windows 7 may not work right with that). That way you can alt+tab safely without crashes.
- Launch the game and let it overwrite the profile.
- Preferably play the game in borderless fullscreen windowed mode, which triggers 3D in this game (Windows 7 may not work right with that). That way you can alt+tab safely without crashes.
- Any resolution and internal resolution percentage is OK to use, as well as motion blur if you want it.
Hotkeys
- F1: convergence presets (0, 75, 150, 250). 150 by default. I recommend 75 for cutscenes.
- F3: static HUD depth presets, for elements that don't have dynamic depth. 0% depth by default.
- F4: HUD toggle. Not disabled by default.
- F5: three temporal anti-aliasing (TAA) presets. Main TAA is disabled by default (because it negatively affects 3D when moving). With one press, it will also disable a temporal effect of ambient occlusion, but the effect will flicker a lot. One more press, and all TAA will be enabled. Press again, and it will go back to disabled main TAA.
- F6: sharpening toggle. Disabled by default.
- 9 (not the numpad): three dynamic HUD presets. By default it tries to only affect crosshairs, to not break the UI of some merchants and some stereoized prompts. With one press, it will stereoize more elements like mission waypoints, distance, the icon of marked enemies, etc. With a second press, it will disable all dynamic depth. With a third press, back to only dynamic crosshairs.
Notes
- CPU performance is pretty bad around towns and camps. I can get fps in the order of the low 20s or even lower at some bad spots, with an Intel Core i7 7700K. What you can do is turning geometry quality and grass distance to the minimum, to get some performance back.
- CPU performance is pretty bad around towns and camps. I can get fps in the order of the low 20s or even lower at some bad spots, with an Intel Core i7 7700K. What you can do is turning geometry quality and grass distance to the minimum, to get some performance back.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com