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Resident Evil 7 biohazard

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3D Vision fix for Resident Evil 7 biohazard. Many thanks to everyone that helped with testing, fixing and counseling (Helifax, DarkStarSword, Schwing, Kaimasta, etc).

Update (2022-01-11): fixed TAA and interlaced mode, fixed lens flares, stereoized specular reflections better, optimized regexes, improved a part of screen space reflections, and fixed some fog related to volumetric lighting.

Update (2020-04-26): added the "6" hotkey.

Update (2019-12-21): fixed volumetric lighting and an extra effect related to that. Also an approximate fix to fog that comes with it.

Update (2019-03-27): fix updated with 3Dmigoto 1.3.16. Better performance for regex (better loading times of shaders fixed by regex after the first time).

EXTREMELY IMPORTANT UPDATE (2019-03-24): I have updated the fix with a profile setting that avoids crashes. Thank you, Kaimasta, for that setting. Everyone, update your fix!!!!


Fixed
- Shadows.
- Lighting.
- Specular reflections.
- Screen space reflections.
- Skybox.
- Dynamic HUD with three settings.
- Blood and similar effects.
- Haloing.
- Lighting clipping for the most part.
- Volumetric lighting.
- Temporal anti-aliasing.
- Interlaced mode.


Known issues
- Interlaced mode works, but it makes dynamic HUD stop working most of the time. It's better to just use the resolution scaling setting. The effect is a lot more pixelated than in other RE Engine games anyway.
- The main and options menu at the title screen has some clipping. Reduce convergence there to see the text.
- Volumetric lighting can have some clipping depending on the angle and element.


Installation
- Download this file and extract its contents in the "RESIDENT EVIL 7 biohazard" folder, where "re7.exe" is.
- Launch the game and let it overwrite the profile.
- IMPORTANT: don't enable motion blur. That setting is broken in 3D. Better not enable interlaced mode.


Hotkeys
F1: convergence presets.
F2: HUD depth presets, when dynamic HUD is disabled.
F3: HUD toggle. Not disabled by default.
F4: SMAA toggle. Not disabled by default.
F5: barrel distortion toggle. Disabled by default.
F6: vignette toggle. Disabled by default.
- . (period): dynamic HUD presets. By default all HUD takes the calculated depth of the center of the screen. Press once so each vertex has its own depth. Press twice to make the HUD static. Press three times to go back to default.
6 (not the numpad): VHS dark circle overlay toggle. Not disabled by default.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

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