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God of War

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3D Vision fix for God of War, the 2018 game.

Fixed
- Game stereoized after fixing profile settings and other configurations.
- Shadows.
- Lighting.
- Lighting clipping.
- Water.
- Sky and its lighting.
- Volumetric lighting.
- Screen space reflections.
- Realistic specular reflections.
- Temporal anti-aliasing and all other temporal effects.
- Tessellation, with real depth.
- Stereoized HUD elements that have real depth (like map elements and some submenus).
- Motion blur.
- Haloing problems.
- Lens flares at full depth, and fixed their occlusion.
- A lof of other small effects.


Known issues
- Some hightlighted objects (very few) have some overlayed simple color texture at screen depth.
- The reflections setting is imperfect when set as "Original", but anything higher is fixed.
- The ambient occlusion setting is imperfect when set as "High" (even after trying to fix it for hours). I recommend using "Original" unless you don't mind some small imperfections.


Installation
- Download this file and extract its contents in the "GodOfWar" folder, where "GoW.exe" is.
- Run the game. The first time, Windows will ask for permission to modify the Nvidia profile.
- Use borderless fullscreen. The game uses flip model, so it will trigger 3D Vision.


Hotkeys
F1: four convergence presets (0.5, 1, 1.75, 2.5). 1.75 by default, which I recommend for gameplay. Shift+F1 cycles them backwards.
F2: HUD depth presets (x0, x0.2, x0.4, x0.6, x0.8, x1). Screen depth by default. This includes the crosshair, which couldn't be dynamic.
F4: depth of field toggle. Not disabled by default. It also disables motion blur as a side effect, if you enable motion blur. And it also disables some small effects on some enemies, so I don't recommend using this hotkey much.
F5: vignette toggle. Disabled by default. I recommend leaving it disabled, because the effect is annoying in 3D.


Notes
- The reflections setting becomes very demanding when set above "High". If you are GPU limited, I recommend staying at "High". But not using "Original" nor disabled.
- If you see some effects flickering on and off, that means your GPU is maxed out. Usually it can be fixed by entering photo mode, tabbing out, tabbing in, and resuming the game. Once it's fixed, it won't happen for the rest of the session.
- Both FSR and resolution scaling are OK to use.
- Mods that modify the FOV or disable TAA are OK to use.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

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