3D Vision fix for The Legend of Zelda: Ocarina of Time, to be specific, this is for the Ship of Harkinian PC port. Only for the DX11 renderer.
Fixed
- Stereoized geometry.
- Skybox, sun and moon at full depth, instead of being wrongly close to the camera.
- Automatic low convergence when using the slingshot, bow and hookshot in first person mode.
Installation
- Read the instructions about how to get Ship of Harkinian if you don't have it already. You are on your own until you get the game working by itself. By default it will be DX11, so there isn't any need to search for that option.
Hotkeys
- F2: convergence presets (0, 25, 50, 100, 150). 100 by default.
Installation
- Read the instructions about how to get Ship of Harkinian if you don't have it already. You are on your own until you get the game working by itself. By default it will be DX11, so there isn't any need to search for that option.
- Download this file and extract its contents in the "SoH-Roy-Alfa" folder (it has that name for now), where "soh.exe" is.
- Launch the game and let it overwrite the profile.
- If you are going to configure Ship of Harkinian settings from inside the game (F1 key), better be in windowed mode first to be able to interact with it. Once you have interacted with it that way, it should work even in fullscreen. Important: don't go fullscreen when the F1 menu is opened. It will crash the game.
- Launch the game and let it overwrite the profile.
- If you are going to configure Ship of Harkinian settings from inside the game (F1 key), better be in windowed mode first to be able to interact with it. Once you have interacted with it that way, it should work even in fullscreen. Important: don't go fullscreen when the F1 menu is opened. It will crash the game.
Hotkeys
- F2: convergence presets (0, 25, 50, 100, 150). 100 by default.
- XB_RIGHT_THUMB: low convergence toggle, at 25 convergence. Meant for cutscenes.
- F3: HUD depth presets (0%, 20%, 40%, 60%, 80%, 100%). 40% by default. This affects static 2D backgrounds too.
- F4: HUD toggle. Not disabled by default. It doesn't disable 2D backgrounds, it doesn't disable horizontal black bars (they aren't a shader), and it doesn't disable minimap arrows because of a conflict with the Kokiri Forest sky (you can disable the arrows with your mapped L button anyway).
- F4: HUD toggle. Not disabled by default. It doesn't disable 2D backgrounds, it doesn't disable horizontal black bars (they aren't a shader), and it doesn't disable minimap arrows because of a conflict with the Kokiri Forest sky (you can disable the arrows with your mapped L button anyway).
Notes
- Automatic low convergence and the skybox/sun/moon fixes depend on texture hashes, so for now it will only work for the original game textures. Once there are official texture packs (not with Special K), I'll update the fix to support them.
- Automatic low convergence and the skybox/sun/moon fixes depend on texture hashes, so for now it will only work for the original game textures. Once there are official texture packs (not with Special K), I'll update the fix to support them.
- At this date (2022-05-15), MSAA is bugged in the game because it visibly resets to x1 when starting the game even if your option is saved, meaning that you have to interact with the F1 menu at every launch if you want MSAA.
- I recommend enabling the 60fps option for obvious reasons.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku