3D Vision fix for Nioh: Complete Edition.
Update (2022-10-11): geo-11 fix added, with build v0.6.64. Radial blur fixed. Temporal effect of volumetric fog fixes. HUD tweaks. Autoconvergence configured and enabled by default.
Update (2021-01-24): accurate fix for volumetric fog. Correct profile settings for some shadows problems. Perfect fix for haloing problems. Vignette toggle. Perfect parallax occlusion mapping. Fixed the screen borders of screen space reflections. Other minor things.
Update (2019-06-10): completely fixed shadows (including cutscenes and everything), decals, water, realistic specular reflections, and sun/moon lighting (you can check that by tilting the camera with Nvidia Ansel). 3Dmigoto updated to 1.3.16. The screenshots above as of this date don't show this update.
Update (2018-12-01): fixed screen space reflections (see third screenshot). To appreciate the effect better, remember to use the "8" hotkey.
Fixed
- All haloing problems (smoke, water, refraction effects, etc).
- Shadows, decals, and lighting.
- Volumetric lighting and fog.
- Clipping of lighting and decals.
- Water reflections.
- Light shafts.
- Sun/moon lighting in the sky.
- Screen space reflections.
- Stereoized parallax occlusion mapping.
- Some geometry that was double stereoized.
- Clipping of lighting and decals.
- Water reflections.
- Light shafts.
- Sun/moon lighting in the sky.
- Screen space reflections.
- Stereoized parallax occlusion mapping.
- Some geometry that was double stereoized.
- Radial blur.
- Tweakable HUD depth and toggling. Crosshair is at more depth than the rest and isn't affected by the HUD depth hotkey.
- Tweakable HUD depth and toggling. Crosshair is at more depth than the rest and isn't affected by the HUD depth hotkey.
- Autoconvergence configured for slow transitions, with an automatic preset for cutscenes that changes how autoconvergence is configured (lower max limit and faster transitions). This preset also makes HUD be at screen depth for better subtitle readability, and also screen depth for the monster list and equipment in the world map, for safety measures.
Installation
- geo-11, with build v0.6.64: download this file and extract its contents in the "Nioh" folder, where "nioh.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need.
Installation
- geo-11, with build v0.6.64: download this file and extract its contents in the "Nioh" folder, where "nioh.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need.
For 3D Vision monitors there are two ways to make it work, and these settings aren't enabled by default:
1- "direct_mode = nvidia_dx11" + "upscaling = 1" + "swap_effect = 4" + using borderless in the game options.
2- "direct_mode = nvidia_dx9" + "upscaling = 1" + using borderless in the game options. 2D videos won't play, mentioning an error at the top left corner.
- 3D Vision (old): download this file and extract its contents in the "Nioh" folder, where "nioh.exe" is.
- Launch the game and let it overwrite the profile (in the case of 3D Vision).
- Launch the game and let it overwrite the profile (in the case of 3D Vision).
- Do not use 1366x768 resolution specifically.
Hotkeys
- F1: convergence presets. Useless with autoconvergence, which is enabled by default.
- F2: HUD depth presets. 40% depth in gameplay and 20% in cutscenes by default.
- F3: HUD toggle. Not disabled by default.
- F4: depth of field toggle (it only appears in cutscenes). Not disabled by default.
- F5: protagonist beard toggle when you use the default or long beard. Not disabled by default.
- F6: it disables one compute shader in charge of some lighting spots (like shrines). Just in case you want to increase performance a bit. Not disabled by default.
- 5 (not the numpad): bloom toggle. Not disabled by default.
- 6 (not the numpad): vignette toggle. Disabled by default.
Hotkeys
- F1: convergence presets. Useless with autoconvergence, which is enabled by default.
- F2: HUD depth presets. 40% depth in gameplay and 20% in cutscenes by default.
- F3: HUD toggle. Not disabled by default.
- F4: depth of field toggle (it only appears in cutscenes). Not disabled by default.
- F5: protagonist beard toggle when you use the default or long beard. Not disabled by default.
- F6: it disables one compute shader in charge of some lighting spots (like shrines). Just in case you want to increase performance a bit. Not disabled by default.
- 5 (not the numpad): bloom toggle. Not disabled by default.
- 6 (not the numpad): vignette toggle. Disabled by default.
- 8 (not the numpad): screen space reflections quality multiplier presets (2, 4, 8, 16, 0, 1). x1 by default. This doesn't control resolution. It increases the amount of geometry reflected. There is a performance cost when you increase this, but it isn't too bad. Examples: ssr x1, ssr x8.
- 9 (not the numpad): SSAO toggle, in case you want to disable it without going to the settings menu. It can be useful for cutscenes, because it looks uglier and unfiltered there.
Performance mode (for the old 3D Vision fix, outdated)
If you need more GPU performance and you don't mind losing some accuracy, open "d3dx.ini", go to the line that says "y10=0" and change it to "y10=1". Then go near the bottom and change "StereoFlagsDX10 = 0x00005008" to "StereoFlagsDX10 = 0x00000008".
If you need more GPU performance and you don't mind losing some accuracy, open "d3dx.ini", go to the line that says "y10=0" and change it to "y10=1". Then go near the bottom and change "StereoFlagsDX10 = 0x00005008" to "StereoFlagsDX10 = 0x00000008".
This will make volumetric effects worse (sticking to surfaces instead of floating in the air as they should) but you may see 15-20% GPU performance gains when those effects are used.
Press the F6 hotkey to get even more performance when Kodama shrines are nearby (it disables their lighting).
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku