3D Vision and geo-11 fix for Dead Rising.
Update (2023-01-22): geo-11 fix added, with more and better fixes, dynamic crosshair (for disabled MSAA), and autoconvergence.
Update (2018-01-06): new version with 3Dmigoto 1.2.67. Fixed lights that were in 2D before, new hotkey, and changed the default state of some effects to leave the game in the original state by default.
Fixed
- Fire heatwave effect that can be seen at least near the start of the game.
- Stereoized and fixed mirror reflections that were flat.
- Stereoized lamp lights that were 2D.
- Stereoized specular reflections.
- Volumetric fog that appears for a very short time in very few cutscenes.
- Some partial 2D geometry elements.
- Radial blur.
- Dynamic depth for crosshairs, camera elements, and some icons. The rest has static depth. Dynamic elements only work correctly if MSAA is disabled.
Known issues
- The game can be unstable and crash randomly because of the stereoization of some elements (render targets, like the 3D HUD, some mirror reflections, and lamp lights), at least in my experience. To disable that, remove or comment (using ";") all sections and content below that start with "[TextureOverride".
Known issues
geo-11 makes the game stable.
- Dynamic crosshairs and similar things don't get proper depth if you use MSAA.
Installation
- geo-11 fix (with build v0.6.104): download this file and extract its contents in the root folder of the game. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's sbs by default. For 3D Vision monitors, "direct_mode = nvidia_dx11" works in fullscreen (use "swap_effect = 4" in d3dx.ini if you want to use borderless), and "nvidia_dx9" works in fullscreen but it makes autoconvergence not work.
Installation
- geo-11 fix (with build v0.6.104): download this file and extract its contents in the root folder of the game. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's sbs by default. For 3D Vision monitors, "direct_mode = nvidia_dx11" works in fullscreen (use "swap_effect = 4" in d3dx.ini if you want to use borderless), and "nvidia_dx9" works in fullscreen but it makes autoconvergence not work.
- 3D Vision fix (old, not recommended): download this file and extract its contents in the root folder of the game.
- Launch the game.
Hotkeys
- F2 or XB_LEFT_THUMB: two convergence presets (50, 200). This key only works if autoconvergence is disabled (set "dm_autoconvergence" to 0 in "d3dxdm.ini").
- F3 or XB_RIGHT_THUMB: HUD depth presets for static elements (0, 0.25, 0.5, 0.75, 1). 50% depth by default.
- F4: depth of field toggle. Not disabled by default. This also disables vignette if it's enabled.
- F5: vignette toggle. Disabled by default.
If you liked this and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
- Launch the game.
Hotkeys
- F2 or XB_LEFT_THUMB: two convergence presets (50, 200). This key only works if autoconvergence is disabled (set "dm_autoconvergence" to 0 in "d3dxdm.ini").
- F3 or XB_RIGHT_THUMB: HUD depth presets for static elements (0, 0.25, 0.5, 0.75, 1). 50% depth by default.
- F4: depth of field toggle. Not disabled by default. This also disables vignette if it's enabled.
- F5: vignette toggle. Disabled by default.
If you liked this and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku