3D Vision and geo-11 fix for Devil May Cry 5. Many thanks to everyone that helped with testing, fixing and counseling (Helifax, DarkStarSword, Schwing, Kaimasta, etc).
Update (2023-02-12): added geo-11 fix. Fixed TAA (including the temporal part of reflections), motion blur and interlaced mode in a more proper way. Fixed volumetric lighting clipping. Configured autoconvergence. HUD adjustments. Fixed some other minor problems. Stereoized vignette (if you enable the effect).
Update (2022-01-11): fixed TAA and interlaced mode, fixed lens flares, improved radial blur, stereoized more specular reflections, optimized regexes, put the clipping area of volumetric lighting to full depth (especially helps cutscenes), fixed more haloing problems, and fixed some fog related to volumetric lighting.
Update (2019-12-21): fixed volumetric lighting. Some glass now has realistic depth for reflections.
Small but important update (2019-06-10): fix updated to the June game update. It's absolutely needed. Only the "d3dx.ini" file has been updated.
Small update (2019-03-29): fix updated with regexes that can avoid conflics that probably weren't happening in the first place. Just in case. You probably don't need this update.
Fixed
- Shadows.
- Lighting.
- Particles (rain, sparks, smoke, etc).
- Specular reflections.
- Screen space reflections.
- Haloing issues (some cutscenes, flashbacks, a certain transformation, HUD).
- Mirrors (except for the short credits).
- Skybox.
- Lock on, and other HUD effects.
- Blood and similar effects.
- Lighting clipping.
- Volumetric lighting and its clipping.
- Temporal anti-aliasing.
- Interlaced mode.
- Motion blur.
- Autoconvergence configured.Known issues
- Mirrors in the credits are unfixed (reversed eyes). It's impossible to pause and the credits aren't in the gallery, so I won't bother with that.
- In the geo-11 fix, small mirrors have a 2D reflection for some reason. Small issue.
- With the geo-11 fix, HBAO+ is currently broken. Use any other ambient occlusion setting instead.
Installation
- geo-11 (with build v0.6.109): download this file and extract its contents in the "Devil May Cry 5" folder, where "DevilMayCry5.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's sbs by default. For 3D Vision monitors, "direct_mode = nvidia_dx11" works in fullscreen, but "nvidia_dx9" doesn't work.
Installation
- geo-11 (with build v0.6.109): download this file and extract its contents in the "Devil May Cry 5" folder, where "DevilMayCry5.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's sbs by default. For 3D Vision monitors, "direct_mode = nvidia_dx11" works in fullscreen, but "nvidia_dx9" doesn't work.
- (Older fix for 3D Vision. Don't use): download this file and extract its contents in the "Devil May Cry 5" folder, where "DevilMayCry5.exe" is.
- IMPORTANT: in the game folder, open "dmc5config.ini" and set "TargetPlatform=DirectX11".
Notes
- For screen space reflections to be perfect, your internal resolution can't be lower than 60% of your output resolution. That means that you shouldn't use a render scale of 50% nor a bit higher scale combined with interlacing.
- If you set "ContactShadowSetting=ON" in the "dmc5config.ini", contact shadows will be used for gameplay too. They are fixed in 3D too.
- IMPORTANT: in the game folder, open "dmc5config.ini" and set "TargetPlatform=DirectX11".
Notes
- For screen space reflections to be perfect, your internal resolution can't be lower than 60% of your output resolution. That means that you shouldn't use a render scale of 50% nor a bit higher scale combined with interlacing.
- If you set "ContactShadowSetting=ON" in the "dmc5config.ini", contact shadows will be used for gameplay too. They are fixed in 3D too.
- You can use the 1.3.5 (standalone) version of this trainer if you want to change some settings, like disabling TAA in a more proper way, forcing screen space reflections, etc.
Hotkeys
- F1: convergence presets.
- F3: HUD toggle (for most elements but not all). Not disabled by default.
- F5: vignette toggle. Disabled by default.
- 4 (not the numpad): depth of field toggle. Not disabled by default.
- 5 (not the numpad): barrel distortion toggle (better not use chromatic aberration). Disabled by default.
- 6 (not the numpad): temporal antialiasing (TAA) toggle. Not disabled by default.
- 7 (not the numpad): radial blur (it happens with the running fast skill) toggle. Not disabled by default.
Hotkeys
- F1: convergence presets.
- F3: HUD toggle (for most elements but not all). Not disabled by default.
- F5: vignette toggle. Disabled by default.
- 4 (not the numpad): depth of field toggle. Not disabled by default.
- 5 (not the numpad): barrel distortion toggle (better not use chromatic aberration). Disabled by default.
- 6 (not the numpad): temporal antialiasing (TAA) toggle. Not disabled by default.
- 7 (not the numpad): radial blur (it happens with the running fast skill) toggle. Not disabled by default.
- 0 (not the numpad): this toggles automatic convergence off. Then you can use the "F1" hotkey for static presets.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku