geo-11 fix for The Callisto Protocol, using the ingame DX11 option. This uses the UE4 universal fix as the base (thanks to currently Losti and originally DHR).
Fixed (compared to the universal fix)
- Haloing issues.
- Temporal effects.
- One-eye issues for particles and blood.
- Screen space reflections (a small tweak to a regex).
- Some lighting shaders.
- Some specular reflections.
- Some lighting clipping.
- Motion blur.
- Crosshairs at dynamic depth.
Installation
- geo-11 (with build v0.6.182): download this file and extract its contents in the "The Callisto Protocol\TheCallistoProtocol\Binaries\Win64" folder, where "TheCallistoProtocol-Win64-Shipping.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need.
Installation
- geo-11 (with build v0.6.182): download this file and extract its contents in the "The Callisto Protocol\TheCallistoProtocol\Binaries\Win64" folder, where "TheCallistoProtocol-Win64-Shipping.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need.
- Run the game and set it to DX11 in the options if it wasn't done before.
Note: for Nvidia 3D Vision users, use the "nvidia_dx11" mode and set "upscaling" to 1 in "d3dxdm.ini".
Warning for nvidia_dx11 users only: after you exit the game, the game process will remain stuck, consuming one CPU core. You need to use the task manager to kill the process, or stop the game through Steam, which should show it's still running.
Warning: do not use FSR or internal resolution percentages. They make autoconvergence stop working.
Hotkeys
- F1: static convergence presets (40, 80, 120, 160). 120 by default, but they can only be used if autoconvergence is disabled ("dm_autoconvergence = 0" in "d3dxdm.ini"). I recommend just using autoconvergence.
Hotkeys
- F1: static convergence presets (40, 80, 120, 160). 120 by default, but they can only be used if autoconvergence is disabled ("dm_autoconvergence = 0" in "d3dxdm.ini"). I recommend just using autoconvergence.
- F6: vignette and chromatic aberration toggle. Disabled by default.
Notes
- The game's GPU performance is very variable. For a 2080Ti it may be almost 45fps on the benchmark a 2560x1440 at max settings, but some areas are a lot more demanding than that average.
Notes
- The game's GPU performance is very variable. For a 2080Ti it may be almost 45fps on the benchmark a 2560x1440 at max settings, but some areas are a lot more demanding than that average.
- If you play with mouse an keyboard, make sure a controller is not connected. It can interfered with the mouse movement and prompt keys.
- Autoconvergence is enabled by default. If you want to disable it, set "dm_auto_convergence = 0" in "d3dxdm.ini".
- The game has lots of shaders. The first session in the day may stutter due to shader loading for about two minutes. Following sessions may take a few seconds of stuttering.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku