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Far Cry [DX11]

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geo-11 fix for Far Cry. This was made thanks to dgVoodoo, converting the game from DX9 to DX11, for the 1.4 patch of the game (32 bits).


Fixed
- Water reflections.
- Specular reflections at realistic depth.
- Issues with smoke and other heatwave effects.
- Crosshairs and sniper views at dynamic depth.


Installation
geo-11 (with build v0.6.182): download this file and extract its contents in the "Far Cry\Bin32" folder, where "FarCry.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. None of the 3D Vision modes work, so the only way to play this in a 3D Vision monitor is by setting "force_stereo = 0" in "d3dx.ini" (limited to Nvidia 2000 series and older).
- Install dgVoodoo (v2.81.3 at the time of writing this. Newer versions may break the fix) by copying the "MS\x86\D3D9.dll" file to the folder where you installed the fix. Then run "dgVoodooCpl.exe" to configure dgVoodoo similar to this:



- Install other mods if you want, like FarOut Widescreen (I recommend it).
- Run the game. Normally or through that mod launcher.


- I recommend not using MSAA because it will affect crosshairs. If you use MSAA, open "d3dx.ini", comment the "vs-t110 = ResourceDepthBuffer" line and uncomment the ";vs-t110 = ref depth_buffer" line.


Notes
- For 3D Vision (force_stereo = 0), don't use any "Render Mode" setting other than "Default". Otherwise you may see different brightness on each eye.
- Supported mods are "FarOut Widescreen" and "Iron Sights". Both of them introduce different crosshair textures.



If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

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