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Ys Origin

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3D Vision (DX9, for 3D Vision drivers only) and geo-11 (DX11) fixes for Ys Origin. The geo-11 fix needs dgVoodoo to convert the game from DX9 to DX11.


Fixed
- Water refraction and reflections.
- Reflections in the "Hall of Reflection" area.
- Stereoized specular reflections of mirrors (in the geo-11 fix only).


Installation (DX9)
- Download this file and extract its contents in the root folder of the game (where "yso_win.exe" is).

Hotkeys (DX9)
- F1: high convergence preset.
- F2: low convergence preset.

Different separation and convergence values can be saved with ctrl+F7 after loading a preset.



Installation (DX11)
geo-11 (with build v0.6.182): download this file and extract its contents in the root folder of the game ("Ys Origin", where "yso_win.exe" is). Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. For 3D Vision monitors, "nvidia_dx11" may be the only one that works (I can't test this mode).
- Install dgVoodoo (v2.82.1 at the time of writing this. Use it in case newer versions may break the fix) by copying the "MS\x86\D3D9.dll" file to the folder where you installed the fix. Then run "dgVoodooCpl.exe" to configure dgVoodoo similar to this (VRAM needed or useable may vary for you):




- The first time you install dgVoodoo for the game, you should run the game config first, to set your resolution. It's important to enable "32-bit Textures". I saw dgVoodoo having problems with videos when that option was disabled.


- Run the game.



Hotkeys (DX11)
- F1: three convergence presets (8, 16, 24). 16 by default.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

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