geo-11 fix for Prince of Persia: The Lost Crown.
Fixed
- Haloing issues.
- Lighting.
- Screen space reflections.
- The map.
- A glass effect near the end of the game.
- Specular reflections at realistic depth (except for some objects that didn't like it).
- Chromatic aberration (effect that happens during some cutscenes).
- An aura effect during some cutscenes.
- Vignette, also with optional hotkey to disable it.
- Autoconvergence configured.
Installation
- geo-11 (with build v0.6.182): download this file and extract its contents in the "Prince of Persia The Lost Crown" folder, where "TheLostCrown.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's "sbs" by default. For 3D Vision monitors, the "nvidia_dx9" mode works in fullscreen (I can't test nvidia_dx11 myself).
- Launch the game.
Hotkeys
- F1: convergence presets (0, 0.5, 1, 2, 4, 8). 4 by default. This hotkey only works if "dm_auto_convergence" is disabled in "d3dxdm.ini".
- F2: HUD depth presets (0%, 20%, 40%, 50%, 60%, 80%, 100%). 50% by default, which lines up well for the default convergence configuration. The HUD is only affected by this during gameplay (mostly).
- F4: depth of field toggle. Not disabled by default. This effect only appears in cutscenes.
- F6: vignette toggle. Not disabled by default. This effect appears in some areas, some cutscenes, and when you use some of your powers. When not disabled, the effect is stereoized to full depth.
Notes
- For better smoothness, I recommend using fullscreen.
Notes
- For better smoothness, I recommend using fullscreen.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
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