3D fix for Tomb Raider I-III Remastered Starring Lara Croft, the 2024 remaster of the first three Tomb Raider games and their expansions.
This fix was made (and includes) OpenGL3DVision, version 12.3, 64 bits.
Fixed
- Shadows.
- Specular reflections.
- Parallax occlusion mapping effects.
- Skyboxes for both remastered and classic graphics.
- Scissor clipping with classic graphics, thanks to an ini setting.
Known issues
- In Tomb Raider III, with classic graphics, some levels may show inverted 3D for geometry at some specific locations and camera angles. I didn't find a way to counter this.
Installation
- Download this file and extract its contents in the "Tomb Raider I-III Remastered" folder, where "tomb123.exe" is.
- Open "3DVisionWrapper.ini" and select the "RenderMode" that you need. By default it's set to 0, for 3D Vision displays. The default "Separation" is 100. You can change that in the ini or hold ctrl+F1 / ctrl+F2 to tweak it. ctrl+F3 / ctrl+F4 for convergence.
- Run the game.
Hotkeys
- j: 450 convergence. Intended mostly for cutscenes.
- k: 900 convergence (default, although in 3D Vision you may need to press the key).
- l: 1200 convergence.
- o: this sets the HUD depth to 40%.
- p: this sets the HUD depth to something convergence dependant.
Notes
- If you have a lot of GPU performance to spare, make a profile for the game in Nvidia Profile Inspector (if you don't have it already), set "Antialiasing - Mode" to "Override any application setting", and "Antialiasing - Setting" to "32xS [Combined: 2x2 SS + 8x MS]". This will especially make the classic graphics look better.
- Don't try to limit the fps of the game. Just let vsync do its job. This will make the frame sequential 3D look pretty close to synchronized.
- After you exit the game, check that the "tomb123.exe" process didn't get stuck. Kill it with the task manager if that happens.
- Even if (as of the second game patch) the classic graphics are limited to 30fps, you still get 30fps per eye because the game outputs many repeated frames to fill the vsync cap. Remastered graphics don't have this internal limit.
- The screenshots in this blog post show a black border. That happened to me at 3840x2160 for some reason, but not at 2560x1440.