geo-11 fix for Prey, the 2017 game. It isn't based on the original fix by DHR so we probably do things differently for the HUD.
I tested the main game and the Mooncrash DLC. The fix is compatible with this mod, which improves lighting and adds parallax occlusion mapping: https://www.nexusmods.com/prey2017/mods/22
Don't use the mod version that includes ReShade, because the fix includes and needs a "dxgi.dll" file (that comes from the 3Dmigoto github) to make geo-11 load correctly.
Update (2024-06-18): changes to dynamic crosshair depth (thanks, Kai, for the code changes), making the shotgun and crossbow not problematic anymore. Removed my compiled shader cache (ShaderCacheDM) which was causing issues for some users.
Fixed
- Haloing issues.
- Lighting.
- Volumetric lighting.
- Light shafts.
- Shadows.
- Decals.
- Parallax occlusion mapping.
- Specular reflections at realistic depth.
- Screen space reflections.
- Geometry culling.
- Lighting clipping.
- Radial blur.
- Motion blur.
- Temporal antialiasing (but not 100% perfect at non zero convergence, so I recommend no AA or normal SMAA at most).
- Lens flares and the sun.
- Skybox depth.
- Dynamic depth for crosshairs, quest icons, and text related to them.
- Restored the nice geometric depth of menus and the weapon wheel.
- Automatic preset for the hacking minigame.
- Automatic preset for the title screen.
Installation
- (geo-11, with build v0.6.164): download this file and extract its contents in the "Prey\Binaries\Danielle\x64\Release" folder, where "Prey.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. For 3D Vision modes, "nvidia_dx9" doesn't work, and I can't test "nvidia_dx11" myself.
Known issues
- I wasn't able to improve ambient occlusion, so it may look imperfect at some angles.
- I wasn't able to improve ambient occlusion, so it may look imperfect at some angles.
Installation
- (geo-11, with build v0.6.164): download this file and extract its contents in the "Prey\Binaries\Danielle\x64\Release" folder, where "Prey.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. For 3D Vision modes, "nvidia_dx9" doesn't work, and I can't test "nvidia_dx11" myself.
- Important: DO NOT skip the intro videos by renaming the files or using other mods. That will break 3D at the very least, and freeze the title screen visuals depending on which videos you delete.
- Launch the game.
Hotkeys
- F1: convergence presets (0, 0.25, 0.32, 0.5, 0.75, 1). 0.32 by default.
Hotkeys
- F1: convergence presets (0, 0.25, 0.32, 0.5, 0.75, 1). 0.32 by default.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku