geo-11 fix for SILENT HILL 2, the remake, running in DX11 mode.
- Haloing issues.
- Shadows.
- Lighting.
- Volumetric lighting.
- Light shafts.
- Fog.
- Reflections.
Installation
- geo-11 fix (with build v0.6.198): download this file and extract its contents in the "SILENT HILL 2\SHProto\Binaries\Win64" folder , where "SHProto-Win64-Shipping.exe" is. Remember to edit "d3dxdm.ini" to change the "direct_mode" to the output method you need.
Recommendations
- Use this mod to unlock the fps of animations during cutscenes: https://github.com/RoseTheFlower/UltrawideIndex/releases/tag/silenthill2remake
- Radial blur.
- Motion blur.
- One-eye issues.
- Temporal antialiasing.
- Vignette and chromatic aberration (both disabled by default).
- Crosshairs and some other interaction icons are at dynamic depth. The rest is at screen depth.
- Autoconvergence configured.
Installation
- geo-11 fix (with build v0.6.198): download this file and extract its contents in the "SILENT HILL 2\SHProto\Binaries\Win64" folder , where "SHProto-Win64-Shipping.exe" is. Remember to edit "d3dxdm.ini" to change the "direct_mode" to the output method you need.
- For 3D Vision monitors, "nvidia_dx11" works (tested by JoseSXFI) if you use old drivers. The "nvidia_dx9" mode, which I don't recommend if you can avoid it, can work if you use the files from the "nvidia_dx9 workaround" folder and follow the instructions (tested by UnityBeing, who told me what files to use. I didn't try it myself).
- Set the Steam launch parameter as "-dx11" (no quotes) to make the game work in DX11 mode.
- Run the game.
Known issues
- Autoconvergence won't work with some combinations of internal resolution vs output resolution. Some TSR and FSR modes, as well as just internal res % may be OK or not, depending on the output resolution, and pure 100% internal resolution will work. You may see easily what works OK by moving the camera up and down. Convergence should adapt to James' body.
- Autoconvergence won't work with some combinations of internal resolution vs output resolution. Some TSR and FSR modes, as well as just internal res % may be OK or not, depending on the output resolution, and pure 100% internal resolution will work. You may see easily what works OK by moving the camera up and down. Convergence should adapt to James' body.
- Autoconvergence can behave badly when real mirrors are in the scene, because they affect the depth buffer.
- Interaction icons for keyboard keys (if you aren't just using the generic white dot icon) are at screen depth. It's intended, because of conflicts with other things.
Recommendations
- Use this mod to unlock the fps of animations during cutscenes: https://github.com/RoseTheFlower/UltrawideIndex/releases/tag/silenthill2remake
- Other mods that modify the game or "Engine.ini" should be OK to use.
- In the advanced quality settings, set "Scene Occlusion" to "Occlusion Queries". It's the one that works correctly in 3D (unlike "HZB") while also not tanking performance like "Disabled" does.
- If you need more fps when you are GPU limited, try setting "Shadows Quality" to "Low". Or just using a lower resolution. Or use other mods that you may find out there.
- Don't use ultrawide resolutions. The game applies a barrel distortion effect and I wasn't able to identify that shader, so it's uncomfortable in 3D.
Hotkeys
- F1: convergence presets (50, 130). It only works when "dm_auto_convergence" is set to 0 in "d3dxdm.ini".
- F1: convergence presets (50, 130). It only works when "dm_auto_convergence" is set to 0 in "d3dxdm.ini".
- F3: by default, flying moths in a specific room interfere with autoconvergence, and the fix disables the ones that pop out too much to not force low convergence and sudden jumps. You can disable that modification with this hotkey.
- F4: vignette toggle. Disabled by default. In my opinion, it's an annoying effect, especially in 3D.
- F5: chromatic aberration toggle. Disabled by default.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku