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Legend of Grimrock II [DX11]

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geo-11 fix for Legend of Grimrock II. The game originally runs in DX9 and it has a fix for 3D Vision, but I wanted to make a DX11 fix to not depend on 3D Vision drivers. This needs dgVoodoo to convert the game to DX11.


Fixed
- Shadows.
- Lighting, with realistic depth for specular reflections.
- Fog.
- Sun lens flares.
- Mouse cursor at dynamic depth when you hold the ctrl key.


Installation
geo-11 (with build v0.6.198): download this file and extract its contents in the "Legend of Grimrock II" folder, where "grimrock2.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's set to "sbs" by default.
- Install dgVoodoo (v2.86.2 is the version that I tested the most. Use it in case newer versions may break the fix) by copying the "MS\x86\D3D9.dll" file to the folder where you installed the fix. Then run "dgVoodooCpl.exe" to configure dgVoodoo similar to this (nothing special except for the VRAM amount that may vary per person):




- Run the game.


Hotkeys
F1: convergence presets (0.001, 1, 1.5, 2). 1.5 by default.
ctrl (holding it): mouse cursor to dynamic depth, sticking to surfaces. I made this in case it helps people click on interactive elements of the scenery, or pickable objects. The HUD will always remain at screen depth.


Notes
- This game sometimes froze, complaining about running out of memory, which apparently can also happen to people playing normally. With the v2.86.2 version of dgVoodoo and making "grimrock2.exe" large address aware (go look for it), for now I'm not seeing any more issues.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

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