3DMigoto DX11 3D Vision Fix by mike_ar69, bo3b and DHR
Fixed
1. Shadows
2. Lights
3. Fog haloing
4. Smoke haloing
5. Water haloing
6. Fore haloing
7. Water reflections
8. Car/glass reflections
9. HUD/crosshair put at depth
10. Helicopter Spotlights
Disabled
1. Some decals (though not all), mostly on roads and pavements
2. Bloom
3. Sun glare
4. Blue wayline on mini-map
Images
Some example images:
Known Issues
1. Some areas are too dark at night between specific times, as certain shaders are active.
2. There are issues with water rendering (haloing) on the main river in particular, that occur at certain times of day when particular shaders are turned on and off. We know we have not tracked all these down.
3. MHBAO does not work, must use Off, or HBAO+
4. We are pretty sure there will be lots of little effects we missed, there are so many shaders it's not been possible to catch them all (e.g. some remaining smoke halos etc)
Game Settings
1. Aside from MHBAO all other settings seem to work, though you will suffer performance wise if you set your sights too high.
2. We do recommend though "Max Detail" and "Max shaders"
HUD Depth Setting
You can adjust the overall HUD depth using settings in the d3dx.ini file:
[Constants]
x=0.8 <-- Change this one e.g. 0.4 is less depth, -0.2 will pop out the screen etc
y=0.8
z=1.2
w=2.0
Installation
1. Run the game once to make sure it's installed, resolution and refresh are like you want.
Make sure 3D kicks in.
2. If you are running recent drivers, and Compatibility Mode is kicking in, do Ctrl-Alt-F11 to disable it.
3. Get the fix as a zip file from here: DOWNLOAD
And unzip all of the files and ShaderFixes folder into the Watch Dogs exe folder.
e.g. "C:\Program Files (x86)\Steam\SteamApps\common\Watch_Dogs\bin"
4. With all that installed, run Watch Dogs
You should be able to see everything in 3D, and be able to change depth and convergence.
First launch will be slow, like a minute, as it caches shaders.