Installation
Extract the contents of the zip file to the game directory.
If the graphics are broken after launching the game or after alt+tabbing out and in, try adjusting the separation settings with Ctrl+F3/F4. You may need to hold the lower separation button for about a second to fix it, then you can adjust it back to your preferred settings.
Fixed
- Lighting and shadows fixed with a new technique
- Halos on all surfaces, reflections, etc.
- UI depth (except the mouse cursor) is adjustable with the keys on the number row and tilde to return to screen depth.
Known Issues
- Volumetric ray-marched light shafts are only partially fixed, and currently have a distorted halo around the character and other objects inside them. These are most noticeable in The Hand That Feeds and the Pandemonium. Press U to cycle between the partial fix (default), mono and disabled.
- Reflections are mono
- The mouse cursor depth is not adjustable as it uses a hardware cursor.
Additional Notes
- I played the game on the awesome quality setting. If you are playing on a lower setting and notice any broken surfaces, please let me where in the game you saw it and what settings you were using.
- I expect that I will need to update the fix as more books are released, so check back for updates.
- The game runs in a borderless full-screen window. It should automatically select a profile which will work in this mode, but if the 3D doesn't engage when running the game use nVidia inspector to remove it from any profile it has been assigned to.
Thanks to everyone who helped out on the forum to make this fix possible, especially 4everAwake and mike_ar69! Together we have pioneered new techniques for fixing broken lighting and shadows in Unity games, so this thread may be of interest to other shaderhackers:
https://forums.geforce.com/default/topic/781954/3d-vision/dreamfall-chapters