A fix by DarkStarSword and mike_ar69
Special thanks to Bo3b for the decompiler fixes and DHR for discovering the Max Payne 3 profile!
Download the fix: 3Dfix-Far Cry 4-2015-03-17.zip
Fixed
- Shadows
- Halos
- Water reflections
- Environment reflections
- Specular highlights
- Interior building masks
- Clipping on lights
- Low convergence preset activated when aiming via right mouse or left trigger (you can edit the d3dx.ini file to adjust the convergence amount or key binding under [Key1] and [Key2]).
- UI/HUD depth adjusted (depth may be customised via the X parameter in d3dx.ini under [Constants])
- Weapon sight depth adjusted (depth may be customised via the Y parameter in d3dx.ini under [Constants]).
- "Dirty lens" bloom depth adjusted
- nVidia god rays ("ENHANCED" option in settings)
- Regular god rays (while looking at sun through trees)
- Underwater green fog volume
- Underwater caustics
- Halos around lights
- Decals
- Moon glow
- Fog
Installation
Use nvidia inspector to assign the game to the Max Payne 3 profile. Refer to this guide for instructions on how to do this.
Unpack zip to Far Cry 4\bin directory
If game switches to windowed mode after launch, press alt+enter to switch back to full screen
Set ambient occlusion to HBAO+ or SSAO. HBAO+ looks significantly better than SSAO, but has some minor artefacts on some surfaces. SSAO may not work on earlier versions of the game.
Set Anti-Aliasing to MSAA or TXAA if your machine can handle it. Off works, but shadows will have a 1 frame sync issue, and may appear to lift off the ground while walking. SMAA is not recommended.
Disable motion blur, as it causes rendering artefacts.
If you are using SLI, set terrain to medium or lower to get good performance.
Known Issues
Repair tool flame is misaligned, and can't be fixed without breaking other flames.
Windows & doors of buildings sometimes appear brighter than they should.
Soft shadows create a box shaped artefact.
Simulated fur glitches a little when very close to the camera, but otherwise looks fine.
Moon glow reflection is not quite right (I could either fix the reflection, or the glow in the sky... I chose the later).
Notes
If you find any rendering issues please post on the forum thread, and be sure to mention where the broken effect was in the game, and what settings you are using - particularly anti-aliasing, shadows and vegetation.