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Dark Souls 2 SotFS (DX11)

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Disable:
- Shadows
- Sun Rays
- Fire Distortion

Fix:
- Character shadows outdoors (not seen due to shadows being disabled)
- HUD pushed into depth

Remaining Issues:
- When the player stands between the camera and a fire light source, monoscopic shadows are created. I'm still looking into it, but currently it's either disable all fire light or have some monoscopic shadows.

Instructions:
  1. Install Helifax' custom profile from Witcher 3. Note that you will have to repeat this any time you reinstall the nvidia drivers (instructions summarised from here):
    1. Download Geforce 3D Profile Manager.exe attached to this page
    2. In the "C:\ProgramData\NVIDIA Corporation\Drs" folder delete the nvdrssel.bin file (It will get automatically generated on profile import).
    3. In Geforce 3D Profile Manager, choose "Export SLI Profiles" and save the NVIDIA Profiles.txt somewhere.
    4. Open NVIDIA Profiles.txt in notepad (other editors may corrupt the file's non-standard encoding) and search for "Dark Souls II".
    5. Remove the existing text profile and replace it with the one included in profile.txt in the zip file.
  2. Copy the Game folder from the zip file into the "Dark Souls II Scholar of the First Sin" directory.
  3. Make sure that "Enable advanced in-game settings" is enabled in the NVIDIA control panel under Set Up Stereoscopic 3D -> Set keyboard shortcuts.
  4. In game, disable Shadows, Motion Blur, Camera Motion Blur, and Depth of Field (Optional).
  5. Disable compatibility mode with Ctrl+Alt+F11 (check the green text to confirm that it is disabled - you should only need to do this once).
Notes:
- All the troublesome monoscopic shadow shaders are included under a "shadows" directory if anyone wants to take a look.

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