Disable:
- Shadows
- Sun Rays
- Fire Distortion
Fix:
- Character shadows outdoors (not seen due to shadows being disabled)
- HUD pushed into depth
Remaining Issues:
- When the player stands between the camera and a fire light source, monoscopic shadows are created. I'm still looking into it, but currently it's either disable all fire light or have some monoscopic shadows.
Instructions:
- Install Helifax' custom profile from Witcher 3. Note that you will have to repeat this any time you reinstall the nvidia drivers (instructions summarised from here):
- Download Geforce 3D Profile Manager.exe attached to this page
- In the "C:\ProgramData\NVIDIA Corporation\Drs" folder delete the nvdrssel.bin file (It will get automatically generated on profile import).
- In Geforce 3D Profile Manager, choose "Export SLI Profiles" and save the NVIDIA Profiles.txt somewhere.
- Open NVIDIA Profiles.txt in notepad (other editors may corrupt the file's non-standard encoding) and search for "Dark Souls II".
- Remove the existing text profile and replace it with the one included in profile.txt in the zip file.
- Copy the Game folder from the zip file into the "Dark Souls II Scholar of the First Sin" directory.
- Make sure that "Enable advanced in-game settings" is enabled in the NVIDIA control panel under Set Up Stereoscopic 3D -> Set keyboard shortcuts.
- In game, disable Shadows, Motion Blur, Camera Motion Blur, and Depth of Field (Optional).
- Disable compatibility mode with Ctrl+Alt+F11 (check the green text to confirm that it is disabled - you should only need to do this once).
Notes:
- All the troublesome monoscopic shadow shaders are included under a "shadows" directory if anyone wants to take a look.
Download
- All the troublesome monoscopic shadow shaders are included under a "shadows" directory if anyone wants to take a look.
Download