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Hard West [DX9]

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Last Updated:  April 27, 2016

What this mod does:
- Fixes haloing, lights & shadows
- Disables volumetric light shafts & NPC outlines
- Places the HUD & UI at a fixed depth when in combat
- Adds an auto-convergence feature when in combat. (If you want to customize this convergence setting, press the 'Z' key and adjust the convergence to your liking. Press 'F7' to save & restart the game for the change to take effect.)
- Adds an auto-convergence feature when traversing the world map. (If you want to customize this convergence setting, press the 'X' key and adjust the convergence to your liking. Press 'F7' to save & restart the game for the change to take effect.)

Installation (64-bit):
1)  Download this ZIP file and extract the contents into the directory that has the game's EXE file. (For example: ..\Hard West\64\ )
2)  Use Nvidia Inspector to assign the game's EXE to the profile "3D-Hub Player".

3a) For the GOG version:
  • Run the game using the included shortcut "Hard West- Helixmod.bat"
3b) For the Steam Version:
  • In your Steam library, right click on "Hard West" and select "Properties"
  • Click "Set Launch Options"
  • In the box, type -force-d3d9and click "Ok" 

Additional Notes:
- I haven't beaten this game yet so I may update this fix within the next couple of days

Made this using DarkStarSword's Unity template.
 If you like this mod, consider supporting DarkStarSword on Patreon

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