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Just Cause 3 (DX11)

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Update:
- Fix Reflections

Fix:
- Shadows
- Lights
- Sun shafts
- Halos in effects
- Reflections
- Lensflares
- Terrain tesselation
- Add dynamic crosshair and target icons

Know issues:
- Some water reflections
- Cinematics and pause menu have a nasty 2D DOF effect (use the presets)
- During night, some lights have a cut-off issue
- SLI users: if you have water issues, use WATER = MEDIUM

Presets:
- "P" key cycle between 2 convergence values, this is for cinematics and menus
- "Xbox X" button (500 delay) cycle between 2 convergence values, this is for cinematics and menus

Notes:
- The game have some heavy stutter, use LOD = MEDIUM to reduce

TB and SBS Mode:
- The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ;run = CustomShader3DVision2SBS in the [Present] section of the d3dx.ini. Default TB Mode. F11 to cycle.

Instructions:
- Extract where the .exe is located
- Disable Boked DOF and Motion Blur
- Use HUD = only reticle in game settings


Thanks to bo3b for help me with some decompiler issues, important to fix shadows and lights
Thanks to DarkStarSword for all the help.


Download

Download for win10 users

more info: https://forums.geforce.com/default/topic/900450/3d-vision/just-cause-3/


** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com
Thanks!

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