-3DMigoto Fix by DJ-RK-
Updated on 7-3-2016 to fix broken effects in the newly released Story Mode and provide a HUD depth toggle
With all the stylizing and visual flair in this new entry, this is one game that NEEDED to be 3D ready. Fortunately the game only required a few simple fixes to get it darn near perfect.
Fixed:
-Lighting / Halos
-Shadows
Disabled:
-Some broken reflections (can be reenabled with the ] key)
-A minor decal in City in Chaos (can be reenabled with the [ key)
INSTRUCTIONS
1. Download: Version 2.12. Install to: ..\Street Fighter V\Street Fighter V\Binaries\Win64
3. Update Nvidia driver profile: Please follow these instructions
Additional functions:
-Pressing the Xbox Right Stick button (click the stick in) toggles between 50 convergence and 250, which is useful for switching between story mode (50 convergence) and fight battles (250).
-Pressing the \ key toggles HUD on/off
-Pressing the [ key cycles the HUD through various depths.
*Note: This does cause the life bars to glitch a little and not display correct amount of life for a short while after taking a hit, but they should show correct values after some time. You can cycle until they are at screen depth if you don't like the glitch, or change "z = 0.5" to "z = 0.0" in the d3dx.ini file.
Enjoy!
Like this fix? Donations are always appreciated.
Paypal: rshannonca@gmail.com