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XCom 2

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After many months, and nearly 100 hours logged in game to complete this, I'm extremely pleased to finally present you with this complete fix for this eXtraordinary game!


Fixed:
-Lighting, Shadows, & SSAO
-Halos... lots and lots of halos
-Some screen space reflections
-HUD
-Fog of war

Remaining Issues:
-A lot of lighting and effects get clipped at extreme ranges and angles
-MSAA  could not be fixed
-Some reflections are close, but not quite perfect
-Again, there were SO many broken effects causing halos I wouldn't be surprised if some slipped through the cracks on me

INSTRUCTIONS

1. Download fix here: Version 1.0 

2. Extract archive to game location that contains XCom2.exe, which is in the \XCOM 2\Binaries\Win64\ folder

3. Either import the XCOM2_profile.nip using Nvidia Inspector, or you must set the StereoFlagsDX10 setting to 0x00004000 by following these instructions

4. Game settings: the only setting that's mandatory is to set AntiAliasing to FXAA or Disabled, unfortunately cannot use MSAA since that uses a different lighting shader that for some reason could not be fixed the same way as the others. I also highly recommend turning off Dirty Lens, which causes ugly lens flares. You might also wish to turn Screen Space Reflections, since half of them are fixed and half are close approximations (I personally preferred to keep them on ;)). All other settings I ran on the highest, but in my testing lowering them should be fine.

5. Key Presets: Because Xcom 2 uses several different views, which change rapidly, I've created several combo presets that change the Convergence and HUD depth accordingly as follows.

Key       Values                                        Best Use
F1          Convergence: 10                        This is best used for on the world map screen or during
              HUD: 0% into screen                 hacking sequences

F2          Convergence: 100                      This is the best view for the cinematic action cam and at the
              HUD: 5% into screen                 XCom base. It's a good general preset to use.

F3          Convergence: 500                      This is a good preset for use in missions during the tactical
              HUD: 30% into screen               planning / movement, has a little more 'toyification' effect
                                                               than the last setting. Also ok at XCom base when not
                                                               zoomed in.

F4          Convergence: 1000                    Same as last preset, but with an even more extreme
              HUD: 55% into screen               toyification effect!

Caps      Cycles between all 4                  An alternate method, where pressing this key will cycle
Lock      presets                                       through the 4 different settings, instead of having to
                                                               remember which key corresponds to which view, you can
                                                               just press Caps Lock until the screen looks ok.


Special Thanks to:
-3DMigoto team for all their hard work, of course!
-4EverAwake, whom started working on this game first, and provided me with his WIP to start with when he found out I was willing to work on this one
-The rest of the Geforce community for keeping me motivated to see this one through to completion


Like this fix? Donations are always welcome!
Paypal: rshannonca@gmail.com

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