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Prey 2017 (DX11)

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Big Thanks to bo3b!!!! for make the DLL loader that makes 3Dmigoto works in this game.
Big Thanks to Kaimasta!!!! for help me testing and suggesting some profiles that make shadows visible in this game in S3D.

Fix:
- Shadows
- Lights
- Tile Lights
- SSR and Reflections
- Decals
- Halos in effects
- Lights Shaft
- HUD and Crosshair

TB and SBS Mode:
- The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ;run = CustomShader3DVision2SBS in the [Present] section of the d3dx.ini. Default TB Mode. F11 to cycle.

Note:
- JMX777 "Real Lights MOD" is not 100% compatible with this 3Dfix
- JMX777 Vanilla Flashlight only .pak is compatible. I play with that mod.
- There is a few culling issues with shadows/lights, really minor.
- recommend using r_Sharpening = 0.5  or higher (if your GPU handles)

Settings:
- Fix works with Presets = HIGH or VERY HIGH.
- Use FXAA or No AA. SMAA is broken.

Presets:
- "O" key to cycle Crosshair and Icons depth
- "." (dot) key to toggle "minimal HUD"
- "," (comma) key to togle between lower Hand/Gun convergence and default. In some parts, like outer space (with the helmet) is automatic.

Instructions:
- Extract where Prey.exe is located (\Prey\Binaries\Danielle\x64\Release)
- Start the game, when "Rundll32" prompt appear, press "Yes". This is for the Profile Override needed for this game. In Nvidia overlay you will see "3Dfix by DHR".

Download

Screenshots

** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com
Thanks!

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