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Hollow Knight

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3D Vision fix for Hollow Knight, with extra graphics options.

Update (2018-05-02): fix updated for game version 1.3.1.5 (Lifeblood), which needs a completely new set of shaders. I have also updated the 3Dmigoto version, allowing shift+F1 and shift+F3 for backwards cycling of convergence and HUD depth presets. Besides, I have tweaked depth detection in the HUD depth mod, so it won't slightly modify unrelated game elements anymore. Remember to check the last installation step now.

Fixed
- Haloing effect.
- Fixed shaders using DarkStarSword Unity scripts (I don't know how they looked before applying them).

Installation
- Download this file and extract (with 7-zip, for example) its contents in the "Hollow Knight" folder, where "hollow_knight.exe" is.
- Make a shortcut to the game using the "-window-mode exclusive" parameter (without quotes) or put it in GOG Galaxy (remember to disable the Galaxy in-game overlay or you may have crashes at boot) or the Steam launch parameters. Shortcut example:
"C:\GOG\Hollow Knight\hollow_knight.exe" -window-mode exclusive
- Boot the game.
- After the starting logos, the game will disable 3D. Press alt+enter twice to trigger fullscreen and 3D again.

Hotkeys
- F1: four convergence presets.
- F2: depth of field toggle. Not disabled by default.
- F3: HUD depth presets. Screen depth by default.
- F4: film grain toggle. Not disabled by default.
- F5: bloom toggle. Not disabled by default.
- 1 (not numpad): HUD toggle (with a nice collapse animation).

Recommendations
- Disable vsync ingame, force it in the drivers and cap the fps to 60 in RTSS, to have the smoothest experience. For 2D, change the fps limit to your refresh rate.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

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