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Fallout New Vegas

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Fallout New Vegas

Fix v1.0 by Flint Eastwood


- dynamic Crosshair
- Water shader fixed
- sky depth fixed (moon, sun, stars clouds)
- Convergence presets for PIP-boy,Terminal and VATS








Download:
FoNV_3DVisionFix_v1_0.7z

Installation:
-Be sure, you updated the game to the latest version.
-copy all files from the "1st_person" folder to your "Fallout New Vegas" folder if you like to play in 1st person view
-otherwise use the "3rd_person" folder, if you like to play in 3rd person view  - higher convergence (can be buggy with crosshair calculation, as character shows up in depth map) 
-To get the dynamic crosshair working you need to install and enable a DOF-mod like "PyDOF"(included).
-copy the "pyDoF.esp" to the "...\Fallout New Vegas\Data" folder
-enable the "pyDoF.esp" in the FalloutNVLauncher under "Data Files"
-you need to set "bInvalidateOlderFiles=1" in your "Fallout.ini"
-enable DOF in the Pip-boy Apparel menu under "DOF options"
-If you load an older savegame, you have to enable DOF in the Pip-boy Apparel menu again.
This is needed to get the DepthMap working all the time.
I disabled DOF in the shader so you don't need to care about the unsharpness.
Tested with the steam-version of the game.

Have some fun :)

Discussion-thread on Nvidia forums: 3d-vision/fallout-3-goty-shaderhacking

Keys:
P   - Toggles DOF on/off
O   - Toggles HUD depth
RMB - used to set a separate Convergence for aiming too (maybe useable for an iron sight mod?)

Known Issues:
-some distant shadow cutoff (barely visible)
-bad performance (around 20fps) in some places (related to 3DVision CPU bug)
-not working with font-changing mods (DarnifiedUI)

History:
3DvisionFix v1.0:
- sky depth fixed (moon, sun, stars clouds)
- dynamic crosshair
- convergence presets for PIPboy,Terminal and VATS
- fixed the water


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