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Crash Bandicoot N. Sane Trilogy

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3D Vision fix for Crash Bandicoot N. Sane Trilogy.


Fixed
- Layer that prevented the game from being playable at normal convergence levels.
- Shadows (thanks for the hints on how to pass the FOV value to the shaders, DJ-RK).
- Sea waves.
- Specular reflections, but it's imperfect in some cases (see the known issues section).
- A small haloing problem in Crash 3.
- Sun and moon at their proper depth.
- Sun shafts.
- Entering a level in Crash 3.


Known issues
- I put specular (fake) reflections at full depth instead of screen depth. This would be correct if this same shader weren't used for some cloud shadows and some Crash 3 underwater fake reflections. I couldn't find any depth information to use for a "surface depth" fix, at least for the moment.


Installation
- Download this file and extract its contents in the "Crash Bandicoot - N Sane Trilogy" folder, where "CrashBandicootNSaneTrilogy.exe" is.
- Launch the game.


Hotkeys (the normal numbers above the letters, not the numpad keys)
- F1: convergence presets.
- F2: HUD depth presets.
- F3: HUD toggle. Not disabled by default.
- F4: depth of field toggle. Not disabled by default. You can disable it too in the ingame options.
- F5: bloom presets, ranging from x0 to x1. Unmodified by default. You can disable it too in the ingame options.
- F6: fur toggle. Not disabled by default.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

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