3D Vision fix for Ys: Memories of Celceta.
Fixed
- The game now renders in 3D thanks to a profile tweak.
- Shadows that were double stereoized by that profile setting.
- Blizzard effect that was at screen depth now is at full depth.
- Sun brightness at the last dungeon that was at screen depth is now at convergence dependant depth that makes sense.
- Tweakable minimap and HUD depth.
Installation
- Download this file and extract its contents in the "Ys Memories of Celceta" folder, where "Ysc_dx11.exe" is.
- Launch the game and let it overwrite the profile.
Hotkeys
- F1: convergence presets.
- F2: HUD depth presets.
- F3: HUD toggle. Not disabled by default.
- F4: cutscene black bars toggle. It also disables the black square of obtained items while playing, and the black texture of the camera adjustement HUD.
- F5: with one press, it disables bloom. With two presses, it also disables some extra brightness. With the third press, it will return to default. Keep in mind that this doesn't modify the gamma modification that HDR does in this game. This just disables the bloom part, but you will get the same performance as with disabled HDR.
- F6: tilted HUD presets. Very useful when you are in the field or in dungeons, but I don't recommend it for cutscenes.
- F7: fullscreen forcing, in case you use borderless fullscreen (in the first versions of the game, you can't choose your fullscreen resolution and the game uses the maximum it can find. Borderless is a workaround).
Recommendations
- Use Special K (32 bits, placing it as "dxgi.dll" in the game folder) to create mipmaps for the game. That eliminates all the annoying texture shimmering. In the "dxgi.ini" that it generates, under "[Textures.D3D11]", set "GenerateMipmaps=true". Warning: with this setting enabled, convergence or separation changes while playing will unstereoize the HUD and shadows. You can do a whole game run with it enabled and then disable the setting, so you can use convergence changes and mipmaps at the same time.
Mipmaps will be generated inside a "SK_Res" folder inside the game folder. After completing the game, mine is a bit over 3.5GB.
- The game can be CPU dependant if you use the maximum shadow distance and/or resolution. Try reducing them if you see too many fps drops.
- Use the ingame 60fps limiter alongside a 60fps cap in RTSS for perfect smoothness. There can be some microstuttering if you don't do it.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com