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Batman Arkham Knight (DX11)

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This fix was made by mike_ar69, DarkStarSword and me (DHR). 

Fix:
- CS Shadows/ Lights
- CS Lights clipping by DSS
- Flickering textures
- Halos in effects
- Decals
- Reflections
- Models
- PS Shadows/Lights
- PS Point Lights
- Lensflares/Bloom (aproximate)
- Water Shore/rips in some zones
- Object Outlines
- HUD....i separate one by one all textures.

TB and SBS Mode (optional):
- The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ";include = ShaderFixes\3dvision2sbs.ini" of the d3dx.ini. Default TB Mode. F11 to cycle. Also remember to use "HDMI Checkerboard" in the NVCP to remove the 720p limitation.

Presets:
- "F1" to see presets

Settings:
- Disable Nvidia Gamesworks: Enhanced Light Shafts

Know issues:
- There are still some minor clipping of lights/shadows, specially in interiors.
- Some smokes looks a little strange (i play like that and is minor), that's because i go with the route of fixing with regex some massive PixelShaders that also catch those smokes shaders....i know how to properly fix it (VS+PS) but this should involve to fix manually a lot of shaders (+500).
- Some volumetric lights that appear time to time...this are shared with others fixed shaders that break them, so this is the less harming.

Instructions:
- Extract where BatmanAK.exe is located (\Batman Arkham Knight\Binaries\Win64)
- Start the game, when "Rundll32" prompt appear, press "Yes" (in Win10 this don't appear). This is for the Profile Override needed for this game. In Nvidia overlay you will see "3Dfix by DHR".

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