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Dead Rising 3





3D Vision fix for Dead Rising 3.


Fixed
- All haloing problems.
- Shadows and lighting at all resolutions and settings.
- Light shafts.
- Lens flares at geometry surface depth.
- Sun in the sky.
- Dynamic HUD depth, and HUD toggle. With tweakable number of samples for more or less accuracy at the cost of GPU performance.
- Automatic convergence preset, triggered for gameplay. By default cutscenes are at low (0.5) convergence with non dynamic HUD, and gameplay has 1.2 convergence and dynamic HUD. If you want to modify or disable this, open "d3dx.ini" and go to the "[PresetGameplay]" block.
- Optional windows reflections at more depth with the "n" key. They may not always look right.


Known issues
- There is some lighting clipping at very long distances.
- There is some geometry culling that doesn't happen in 2D, especially noticeable in open areas. The "m" hotkey fixes this, but at a moderate-high CPU performance cost.


Installation
- Download this file and extract its contents in the "deadrising3" folder, where "deadrising3.exe" is.
- Right click "deadrising3.exe", go to the "Compatibility" tab and check the "Disable fullscreen optimizations" and "Run as administrator" options.
- Launch the game and let it overwrite the profile.
- If you ever see strange issues in the title screen or after loading your save (elements at screen depth that shouldn't be there), reboot the game or maybe consider going to the "C:\Users\XXXX\AppData\Local\Temp\NVIDIA Corporation\NV_Cache" folder and deleting everything inside.


Hotkeys
p: convergence presets (0, 0.5, 0.8, 1, 1.20, 1.5, 2, 2.5, 3).
h: HUD toggle. Not disabled by default.
k: dynamic HUD depth toggle. Disabled by default, but the automatic convergence preset enables it when needed. Unfortunately, this is triggered in the skills menu screen, which will look bad until you press this key.
j: dynamic HUD samples presets (70, 100, 200, 300, 400, 500). More samples mean more accuracy and smoother steps, but also more GPU usage. By default it's 200. Crosshair textures always use double than the set value.
m: this fixes the culling issue but at a high CPU performance cost. An Intel 7700K at 4.9GHz gets 22-32fps in very crowded areas, while it gets 32-40fps without this hotkey. Not used by default.
- n: this puts windows reflections at more depth, giving them a more realistic look. But it can be a bit buggy in some situations, so that's why it isn't used by default.
b: screen depth blood effect toggle (disabling the HUD also disables this). Not disabled by default.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

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