3D Vision fix for Nioh: Complete Edition.
Update (2019-06-10): completely fixed shadows (including cutscenes and everything), decals, water, realistic specular reflections, and sun/moon lighting (you can check that by tilting the camera with Nvidia Ansel). 3Dmigoto updated to 1.3.16. The screenshots above as of this date don't show this update.
Update (2018-12-01): fixed screen space reflections (see third screenshot). To appreciate the effect better, remember to use the "8" hotkey.
Fixed
- All haloing problems (smoke, water, refraction effects, etc).
- Shadows, decals, and lighting.
- Clipping of lighting and decals.
- Water reflections.
- Light shafts.
- Sun/moon lighting in the sky.
- Screen space reflections.
- Stereoized parallax occlusion mapping.
- Some geometry that was double stereoized.
- Tweakable HUD depth and toggling. Keep in mind that the enemy and character viewer in the world map is tied to the HUD, so the full scene will have extra depth if you increase HUD depth there.
- Automatic low convergence preset for cutscenes (it detects the depth of field shader to trigger it) and no HUD depth for the monster list and equipment in the world map.
Installation
- Download this file and extract its contents in the "Nioh" folder, where "nioh.exe" is.
- Launch the game and let it overwrite the profile.
- Don't use motion blur (it's in the options).
Hotkeys
- F1: convergence presets.
- F2: HUD depth presets. 40% depth in gameplay and 20% in cutscenes by default.
- F3: HUD toggle. Not disabled by default.
- F4: depth of field toggle (it only appears in cutscenes). Not disabled by default.
- F5: protagonist beard toggle when you use the default or long beard. Not disabled by default.
- F6: it disables one compute shader in charge of some lighting spots (like sanctuaries). Just in case you want to increase performance a bit. Not disabled by default.
- 5 (not the numpad): bloom toggle. Not disabled by default.
- 6 (not the numpad): parallax occlusion mapping strength multiplier presets (0, 0.5, 1, 1.5, 2, 2.5, 3). x1 by default. I don't recommend going over the default setting because it can look a bit strange.
- 8 (not the numpad): screen space reflections quality multiplier presets (2, 4, 8, 16, 0, 1). x1 by default. This doesn't control resolution. It increases the amount of geometry reflected. There is a performance cost when you increase this, but it isn't too bad. Examples: ssr x1, ssr x8.
- 9 (not the numpad): SSAO toggle, in case you want to disable it without going to the settings menu. It can be useful for cutscenes, because it looks uglier and unfiltered there.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com