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Space Hulk Deathwing (normal and EE) - 3D-Vision Fix - Losti - V1.01

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Space Hulk Deathwing - 3D-Vision Fix - Losti - V1.0


***This fix was made with DHR-Universal-Fix by Losti***


---------LATEST 3D-Vision-NV-Geforce Driver: 425.31----------


Special Thx goes to:

DHR - for UE4-UNIVERSAL FIX! - donate @ dhr.donation@gmail.com

DarkStarSword  - for everything you did for this small but nice 3D-Community and of cause your personal support!!! - donate or support @ https://www.patreon.com/DarkStarSword
                          
masterotaku      - for guiding me with his knowledge and be present all the time for my questions!!!! THY MATE!!!! - donate @ masterotakusuko@gmail.com


Optional donation:

If you like the fix and want to contribute for more future fixes, you can donate to this PayPal account: rauti@inetmx.de

_________________________________________________
--- ~16 hr time of development later ---                      
_________________________________________________


Latest Update: V1.01 - 30.06.2019

- release


1.  Fixed

- EVERYTHING coming up with the UNIVERSAL Fix but with (DHR)
-----> Need adjustment of the fix for: 
- AutoDepthHUD (Losti)
- texture flickering (Losti)
- set up decalls and outlines (may some outlines left, call me for fixing!) (Losti)

2.  Issues left

- nothing seen, report if you find some



You have other issues? --- please privide a screenshot and a savegame to rauti@inetmx.de


3.  Download


4.  Introduction to get it working

- copy archive files to ...GAMEDIRECTORY\SpaceHulkGame\Binaries\Win64
- if something is wrong with the auto depth or HUD(UI), press F10 !!!!!!!!!!!!!!!!!!!!!!!!!!!

4.3  Ingame Settings

- ONLY USE AA @ low!!! Otherwhise you run into motion sickness!!
- rest is up to you, if you cant live with some minor wrong effects, lower material and/or visual effect quallity!


5.  Key Settings

5.1  Key Settings (Keyboard + Mouse Gameplay)

"O"
-  toggles LOW-DEPTH-PRESET for situations the depth is too high (press to enable, press again to disable and revert to your choosen depth or standard depth from the fix)


5.2  Key Settings (Controller Gameplay)

---------


6.  Key Setting - Customization

----only for more advanced users---

If you don’t like the settings the fix comes with, you have to find your own likes:
- to watch your current convergence/separation set hunting=1 in d3d11.ini
- change constants/settings/keys and check the result in game by pressing F10


6.1  3Dmigoto - Constants

----only for more advanced users---

- the fix comes with the following default constant settings: --- DO NOT CHANGE!!!!!!!!

;aim indicator DO NOT CHANGE
x100=0.0


6.2  Advanced Key Config

----only for more advanced users---

You can define keys in [Constants] section with:

[KeyWHATEVERYOURNAMEIS]
Key = KEY 
CONSTANTX = XXX
SEPARATION = SEPXX
CONVERGENCE = CONVXX

- for choosing a key look here for replace KEY with it (
http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx)
- replace CONSTANTX with the constants written above
- replace XXX with a value, see above
- replace SEPXX with a separation value, leave it = the separation you choose by STRG+F3/4, no changes, 100 = 100%
- replace CONVXX with a convergence value, leave it = the convergence you choose by STRG+F5/6, no changes

Key Press Types:
- type = hold ==> only active while holding this key
- type = toggle ==> enable/disable this setting
- type = cycle ==> cycles the settings via this key, e.g. SEPARATION = 100, 50 will cycle between 100% and 50% separation pressing this key
--if you have more settings you need to define it for every cycle step:
--means: if you want to change separation and you want to use the same constant for both settings use:
SEPARATION = X1, X2
CONSTANTX = XXX, XXX
- no definition = settings set on ON once pressed the key


You can also change any existing key definitions changing the key behind key = in the d3dx.ini .... if you like the setting but want another key for it.


Acknowledgements

THANK you DSS for being on this earth :-)
THANK you DHR for UE4 universal fix!!
- THANK you masterotaku for being on this earth :-)
- Big thanks to Bo3bDarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favorite DX11 games in 3D Vision!
NVIDIA for creating 3D-Vision as a tech!


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