Outer Wilds - 3D-Vision Fix - Losti - V1.00
***This fix was made by Losti -- Halo Fix formula taken from DHR's UNITY-Fix***
---------LATEST 3D-Vision-NV-Geforce Driver: 425.31----------
Special Thx goes to:
DarkStarSword - for everything you did for this small but nice 3D-Community and of cause your personal support!!! - donate or support @ https://www.patreon.com/DarkStarSword
masterotaku - for guiding me with his knowledge and be present all the time for my questions!!!! THY MATE!!!! - donate @ masterotakusuko@gmail.com
Optional donation:
If you like the fix and want to contribute for more future fixes, you can donate to this PayPal account: rauti@inetmx.de
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--- ~16 hr time of development later ---
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Latest Update: V1.10 - 07.07.2019
- release
1. Fixed
- shadows (Losti)
- lights (Losti)
- HUD and crosshair autodepth (Losti)
- Halo (DHR)
- water (Losti) - reflection offline
- water (Losti) - reflection offline
2. Issues left
- light correction is out @ higher distance but flip in correct if you came near the ligth source, I never have found any solution for this!
- some minor light and shadow issues ref. the depth
- water reflection offline
- in some cases and angels of view the ground is wrong, i havnt found a solution for this here
You have gamebreaking issues? --- please privide a screenshot and a savegame to rauti@inetmx.de
3. Download
4. Introduction to get it working
- copy archive files to Outer Wilds main directory
- start it with OuterWilds.cmd !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- start it with OuterWilds.cmd !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
4.3 Ingame Settings
- up to you
5. Key Settings
5.1 Key Settings (Keyboard + Mouse Gameplay)
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5.2 Key Settings (Controller Gameplay)
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6. Key Setting - Customization
----only for more advanced users---
If you don’t like the settings the fix comes with, you have to find your own likes:
- to watch your current convergence/separation set hunting=1 in d3d11.ini
- change constants/settings/keys and check the result in game by pressing F10
6.1 3Dmigoto - Constants
----only for more advanced users---
- the fix comes with the following default constant settings: --- DO NOT CHANGE!!!!!!!!
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6.2 Advanced Key Config
----only for more advanced users---
You can define keys in [Constants] section with:
[KeyWHATEVERYOURNAMEIS]
Key = KEY
CONSTANTX = XXX
SEPARATION = SEPXX
CONVERGENCE = CONVXX
- for choosing a key look here for replace KEY with it (http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx)
- replace CONSTANTX with the constants written above
- replace XXX with a value, see above
- replace SEPXX with a separation value, leave it = the separation you choose by STRG+F3/4, no changes, 100 = 100%
- replace CONVXX with a convergence value, leave it = the convergence you choose by STRG+F5/6, no changes
Key Press Types:
- type = hold ==> only active while holding this key
- type = toggle ==> enable/disable this setting
- type = cycle ==> cycles the settings via this key, e.g. SEPARATION = 100, 50 will cycle between 100% and 50% separation pressing this key
--if you have more settings you need to define it for every cycle step:
--means: if you want to change separation and you want to use the same constant for both settings use:
SEPARATION = X1, X2
CONSTANTX = XXX, XXX
- no definition = settings set on ON once pressed the key
You can also change any existing key definitions changing the key behind key = in the d3dx.ini .... if you like the setting but want another key for it.
Acknowledgements
- THANK you DSS for being on this earth :-)
- THANK you DHR for UE4 universal fix!!
- THANK you masterotaku for being on this earth :-)
- Big thanks to Bo3b, DarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favorite DX11 games in 3D Vision!
- NVIDIA for creating 3D-Vision as a tech!
Acknowledgements
- THANK you DSS for being on this earth :-)
- THANK you DHR for UE4 universal fix!!
- THANK you masterotaku for being on this earth :-)
- Big thanks to Bo3b, DarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favorite DX11 games in 3D Vision!
- NVIDIA for creating 3D-Vision as a tech!