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Outer Wilds - 3D-Vision Fix - Losti - V1.00

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Outer Wilds - 3D-Vision Fix - Losti - V1.00


***This fix was made by Losti -- Halo Fix formula taken from DHR's UNITY-Fix***


---------LATEST 3D-Vision-NV-Geforce Driver: 425.31----------


Special Thx goes to:

DHR - for UNITY-UNIVERSAL FIX (halo fix taken here) - donate @ dhr.donation@gmail.com

DarkStarSword  - for everything you did for this small but nice 3D-Community and of cause your personal support!!! - donate or support @ https://www.patreon.com/DarkStarSword
                          
masterotaku      - for guiding me with his knowledge and be present all the time for my questions!!!! THY MATE!!!! - donate @ masterotakusuko@gmail.com


Optional donation:

If you like the fix and want to contribute for more future fixes, you can donate to this PayPal account: rauti@inetmx.de

_________________________________________________
--- ~16 hr time of development later ---                      
_________________________________________________


Latest Update: V1.10 - 07.07.2019
- release


1.  Fixed

- shadows (Losti)
- lights  (Losti)
- HUD and crosshair autodepth (Losti)
- Halo (DHR)
- water (Losti) - reflection offline


2.  Issues left

- light correction is out @ higher distance but flip in correct if you came near the ligth source, I never have found any solution for this!

- some minor light and shadow issues ref. the depth
- water reflection offline
- in some cases and angels of view the ground is wrong, i havnt found a solution for this here

You have gamebreaking issues? --- please privide a screenshot and a savegame to rauti@inetmx.de


3.  Download


4.  Introduction to get it working

- copy archive files to Outer Wilds main directory
- start it with OuterWilds.cmd !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

4.3  Ingame Settings

- up to you

5.  Key Settings

5.1  Key Settings (Keyboard + Mouse Gameplay)

----


5.2  Key Settings (Controller Gameplay)

----



6.  Key Setting - Customization

----only for more advanced users---

If you don’t like the settings the fix comes with, you have to find your own likes:
- to watch your current convergence/separation set hunting=1 in d3d11.ini
- change constants/settings/keys and check the result in game by pressing F10


6.1  3Dmigoto - Constants

----only for more advanced users---

- the fix comes with the following default constant settings: --- DO NOT CHANGE!!!!!!!!

---------------------------------------------

6.2  Advanced Key Config

----only for more advanced users---

You can define keys in [Constants] section with:

[KeyWHATEVERYOURNAMEIS]
Key = KEY 
CONSTANTX = XXX
SEPARATION = SEPXX
CONVERGENCE = CONVXX

- for choosing a key look here for replace KEY with it (
http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx)
- replace CONSTANTX with the constants written above
- replace XXX with a value, see above
- replace SEPXX with a separation value, leave it = the separation you choose by STRG+F3/4, no changes, 100 = 100%
- replace CONVXX with a convergence value, leave it = the convergence you choose by STRG+F5/6, no changes

Key Press Types:
- type = hold ==> only active while holding this key
- type = toggle ==> enable/disable this setting
- type = cycle ==> cycles the settings via this key, e.g. SEPARATION = 100, 50 will cycle between 100% and 50% separation pressing this key
--if you have more settings you need to define it for every cycle step:
--means: if you want to change separation and you want to use the same constant for both settings use:
SEPARATION = X1, X2
CONSTANTX = XXX, XXX
- no definition = settings set on ON once pressed the key


You can also change any existing key definitions changing the key behind key = in the d3dx.ini .... if you like the setting but want another key for it.


Acknowledgements

THANK you DSS for being on this earth :-)
THANK you DHR for UE4 universal fix!!
- THANK you masterotaku for being on this earth :-)
- Big thanks to Bo3bDarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favorite DX11 games in 3D Vision!
NVIDIA for creating 3D-Vision as a tech!


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