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Control - 3D-Vision-Ready-Fix - Losti - V1.00

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Control - 3D-Vision-Ready-Fix - Losti - V1.00


***This fix was made by Losti with some elements from Quantum Breake by Masterotaku**


---------LATEST official 3D-Vision-Geforce Driver: 425.31----------
You can install 3D-Vision for the lates driver using this Method discriped here: https://www.nvidia.com/en-us/geforce/forums/3d-vision/41/299949/the-way-its-meant-to-be-played/


Special Thx goes to:

DarkStarSword  - for everything you did for this small but nice 3D-Community and of cause your personal support!!! - donate (https://www.paypal.me/DarkStarSword) or support @ https://www.patreon.com/DarkStarSword
                          
masterotaku - for guiding me with his knowledge and be present all the time for my questions!!!! THY MATE!!!! - donate @ masterotakusuko@gmail.com

masterotaku - for the help here with some issues and giving me the formulas for decal fix from Quantum Break fix, also have taken 3 formulas for shaders from this fix, THANK YOU MY FRIEND !!!  - donate @ masterotakusuko@gmail.com

whyme466, TheBigDogma and Blacksmith56 for donating 2/3 of the game !!!



Optional donation:

If you like the fix and want to contribute for more future fixes, you can donate to this PayPal account: rauti@inetmx.de

_________________________________________________
--- ~82 hr time of development later ---                      
_________________________________________________


Latest Update: V1.00 - 06.10.2019
- release
- NOTE: Only for DX11, Ray Tracing and DLSS may not supported, disable it in game options 


1.  Fixed

- ps shaodws (Losti)
- cs shaodws (Losti)
- ps lights (Losti)
- cs lights (Losti)
- vs lights (Losti)
- light cones (Losti)
- hud (Losti)
- halos (Losti)
- screen space reflections (SSR) (Losti)
- global reflections (Losti)
- gs fog (Losti)
- decals (Masterotaku)
- additional effects never seen but may be there in the game, shaders taken from shader cache, fix applyed from Masterotakus Quantum Break Fix


2.  Issues left

- some AO shadows seems to be not cool if standing near objects

- SSR is not even 100 % ok
- global reflections will have motion sickness while moving and burn in particles if stand still, cured by moving (disable global reflections in game options if you can't live with that)
- HUD texture update is delayed sometimes resulting in some HUD glitches or too much depth for some HUD-textures, read section 5 for curing options via keys
- motion sickness for SSR, also present in 2D and without any fix (means they are slighly out of depth while moving
- strange reflection appearance, some reflections having strange lines or particle like appearance, this is also present in 2D without any fix
- any fixed effect in the game (shadows, lights, reflections) will became a view millisecond out of depth, the correction is done a little bit slower than the display of it
- HUD glitches for enemy target marks and health bars, some of the textures are a bit out of depth


You have other issues and/or can present a savegame with a static scene having an issue???? --- please privide a screenshot and a savegame to rauti@inetmx.de



3.  Download


4.  Introduction to get it working

- NOTE: Only for DX11, RayTracing and DLSS may not supported, disable it in game options if you have problems !!!

- Shuttering problems? Chtiblue solved this: scanline to -20 in RTSS (Rivatuner Statistics Server)

be sure to remove old versions using uninstall.bat
- copy archive files to ...GAMEDIRECTORY\
- if something is wrong,  press F10 or restart the game!!!!!!
- you need to pess "P" if you HAVE icons in HUD out of depth like access things e.g. the abilitys at a savepoint to correct deph of icons, please note that they will only be at screen depth if you go over it, its a problem of texture depth actualization, press "P" again to have crosshair @ autodepth in game
- if crosshair is @ creen depth in game after pressing key "P" for menu correction, and you are back into the game and press "P" again and it is still @ screen depth: press F10
if the game will be covered by a one eye texture, restart the game
- read the key definitions for adjust the game


4.1 Ingame Settings

- up to you, the fix was made with MAXED out settings,if there are any issues, please provide your settings, try maxed out settings
- i don't suggest motion blure or film grain


5.  Key Settings

5.1  Key Settings (Keyboard + Mouse Gameplay)

"+" or "-"
-  cylces convergence, you can cycle forward with "+" and backwards to the prev. convergence with "-"

"*" or "/"
-  target mark and healthbar depth,  you can cycle forward with "+" and backwards to the prev. convergence with "-" if you don't like the standard settings to move it more to screen depth

"BACKSPACE"

-  this disables the auto depth for target mark and health bars if you dont like the flipping of its depth, you can adjust the static depth with "*" or "/"

"P"

-  correction for menu icons out of depth in some cases, please note that: after pressing this key the icons move only some more out of depth and only they will only move to screen depth if you hover over or click it with mouse or move over it with gamepad

"F10"
-  restore standard game settings for HUD, use this if crosshair still remains at screen depth after some menu actions or if pressing "p" will not work to push the crosshiar/object marks back into depth after pressing "p" and back in the game after pressed it before to correct hud icon depth


5.2  Key Settings (Controller Gameplay)

"XB_GUIDE"

-  correction for menu icons out of depth in some cases, please note that: after pressing this key the icons move only some more out of depth and only they will only move to screen depth if you hover over or click it with mouse or move over it with gamepad



6.  Key Setting - Customization

----only for more advanced users---

If you don’t like the settings the fix comes with, you have to find your own likes:
- to watch your current convergence/separation set hunting=1 in d3d11.ini
- change constants/settings/keys and check the result in game by pressing F10


6.1  3Dmigoto - Constants

----only for more advanced users---

- the fix comes with the following default constant settings:


;HudScaleMenu
x23=0.10

;MenuIndicator
x22=0.0

;AimTrigger
x24=0.0

;TargetMarkandHealthBarScale
x21=1.0

;TargetMarkAutDepth
x25=1.0

;MenuDepthSwitch
x26=1.0


6.2  Advanced Key Config

----only for more advanced users---

You can define keys in [Constants] section with:

[KeyWHATEVERYOURNAMEIS]
Key = KEY 
CONSTANTX = XXX
SEPARATION = SEPXX
CONVERGENCE = CONVXX

- for choosing a key look here for replace KEY with it (
http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx)
- replace CONSTANTX with the constants written above
- replace XXX with a value, see above
- replace SEPXX with a separation value, leave it = the separation you choose by STRG+F3/4, no changes, 100 = 100%
- replace CONVXX with a convergence value, leave it = the convergence you choose by STRG+F5/6, no changes

Key Press Types:
- type = hold ==> only active while holding this key
- type = toggle ==> enable/disable this setting
- type = cycle ==> cycles the settings via this key, e.g. SEPARATION = 100, 50 will cycle between 100% and 50% separation pressing this key
--if you have more settings you need to define it for every cycle step:
--means: if you want to change separation and you want to use the same constant for both settings use:
SEPARATION = X1, X2
CONSTANTX = XXX, XXX
- no definition = settings set on ON once pressed the key


You can also change any existing key definitions changing the key behind key = in the d3dx.ini .... if you like the setting but want another key for it.


Acknowledgements

THANK you DSS for being on this earth :-)
- THANK you masterotaku for being on this earth :-)
- Big thanks to Bo3bDarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favorite DX11 games in 3D Vision!
NVIDIA for creating 3D-Vision as a tech!

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