-Refixed and Updated
With all the stylizing and visual flair in this new entry, this is one game that NEEDED to be 3D ready. Fortunately the game only required a few simple fixes to get it darn near perfect.
Fixed:
-Lighting & Shadows
-Halos
-Reflections
Disabled:
Updated to version 3.0 on 10-06-2019
-Complete remake of fix using regex to ensure future update compatibility
-Correctly fixed specular highlights and decals (previously unfixable tire track)
-Added an automatic convergence preset for in fights, so no longer required to use a manual toggle switch
-I did not explore the story mode, so there may be broken shaders there. I already fixed the story once before. If you missed it, then tough break, it's not worth my time to fix again.
Updated to version 2.2 on 10-27-2016
-Fixes shadows under characters that were missing after one of the latest updates
-Fixed lighting/specular reflections, which were previously disabled all together (needs high convergence around 150-250 for them to be in the correct location). Adds another layer to the awesome visuals
-Added side-by-side / top-and-bottom 3D support
Previous updates:
-2.1: Fixed regression, where broken tire track effect in City in Chaos stage reappeared
-2.0: Fix for Story Mode shaders. Also fixed some additional lighting/shadows that were previously unfixed
INSTRUCTIONS
1. Download: Version 3.02. Install to: ..\Street Fighter V\Street Fighter V\Binaries\Win64
Additional functions:
-Pressing the \ key toggles HUD on/off
-Pressing the [ key cycles the HUD through various depths.
*Note: This does cause the life bars to glitch a little and not display correct amount of life for a short while after taking a hit, but they should show correct values after some time. You can cycle until they are at screen depth if you don't like the glitch, or change "z = 0.5" to "z = 0.0" in the d3dx.ini file.
Enjoy!