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The Outer Worlds - 3D-Vision-Ready-Fix - DHR-Masterotaku-Losti - V1.00

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The Outer Worlds - 3D-Vision-Ready-Fix - DHR-Masterotaku-Losti - V1.00


***This fix was made by Losti from DHR UE4-Universal Fix with water reflections by MASTEROTAKU ***


---------LATEST official 3D-Vision-Geforce Driver: 425.31----------
You can install 3D-Vision for the lates driver using this Method discriped here: https://www.mtbs3d.com/phpbb/viewtopic.php?f=105&t=23277


Optional donation:

If you like the fix and want to contribute for more future fixes, you can donate here: http://paypal.me/Losti3D



Special Thx goes to:

DHR  - for UE4-UNIVERSAL-FIX - donate www.paypal.me/dhrdonation

DarkStarSword  - for everything you did for this small but nice 3D-Community and of cause your personal support!!! - donate (https://www.paypal.me/DarkStarSword) or support @ https://www.patreon.com/DarkStarSword
                          
masterotaku - for guiding me with his knowledge and be present all the time for my questions!!!! THY MATE!!!!, also for Water Reflection Fix donate @ masterotakusuko@gmail.com

Atuin - for SAVEGAMS and issue report, YOU WAS A GREAT HELP HERE MATE!!!!

maurizioclaudio21 - for your SAVEGAME, helping me so much, THANK YOU !!!


_________________________________________________
--- ~63 hr time of development later ---                      
_________________________________________________


Latest Update: V1.00 - 17.11.2019
- release


1.  Fixed

- everything by DHR UE4-Universal-fix except some Lights/Shadows/Reflections:
- accurate water screen space reflections (Losti / Masterotaku), RegEx (Losti)
- additional Lights/Shadows and reflection fix (Losti)
- perfect Volumetric/Dynamic Lights (Losti) - FIRST FIXED FOR UE4 ENGINE!!!
- Auto Convergence HUD/UI interactions (Losti)
- Auto Depth Crosshair (Losti) - HARD WORK HERE FOR THIS ONE!!!!
- AA, motion blure, motion SICKNESS fix (Shaders: Losti / Ini settings: Atuin)


2.  Issues left

- minor reflection issues at the left and the right screen side, only approx fixed for beeing better than without the fix

- flickering from some light sources/reflections, no fix possible here, you have to go with it or disable the bloom causing this with the NUMPAD-MINUS key
- some minior shadow clipping on the ground
- some motion sickness still remains for some ground lights/shadows
- Auto Depth Crosshair is not as smooth as you may be used to, it was a hard way to get this working because of the depth buffer was often catched from a weapon element and get completely wrong!


You have other issues and/or can present a savegame with a static scene having an issue???? --- please privide a screenshot and a savegame to rauti@inetmx.de



3.  Download

- REMOVED....I have done a mistake and forget to add essential things to the file. Reupload in approx 10 hrs (5-6 pm (+1GMT))


4.  Introduction to get it working

- make sure to remove old versions using uninstall.bat, as well as removing ShaderCache folder manually!!!
- copy archive files to ...GAMEDIRECTORYIndiana\Binaries\Win64\
- copy "Scalability.ini" from the archive to XXX:\Users\YOURUSERNAME\AppData\Local\Indiana\Saved\Config\WindowsNoEditor\
- there is a Engine_additions.txt in the archive, add its content to XXX:\Users\YOURUSERNAME\AppData\Local\Indiana\Saved\Config\WindowsNoEditor\Engine.ini to get rid of motion sickness!! Thank you Atuin for providing this !!!
- set Scalability.ini and Engine.ini as write protected!!!


4.1 Ingame Settings

- up to you (i think), the fix was made with MAXED out settings,if there are any issues, please provide your settings, try maxed out settings !


5.  Key Settings

5.1  Key Settings (Keyboard + Mouse Gameplay)

","
-  disable auto depth HUD/UI (toggle)

"-"


-  cycle different DEPTH presets, may you like one of this, its up to you!

"-"

-  disable bloom as well as flickering reflections if you dont like it (toggle)

"NUM /"
-  cylce HUD/UI-Depth except crosshair in AutoDepthMode


"^ (in german its next to the 1 key)" For US Keyboards its the '`~' key
-  switch between high and low convergence, in general its up to you to choose convergence, use it for cutscenes/dialoges if you need for example



5.2  Key Settings (Controller Gameplay)

"XB_GUIDE"
-  switch between high and low convergence, in general its up to you to choose convergence, use it for cutscenes for example

"XB_GUIDE" + hold down +1 sec
-  disable auto depth HUD/UI



5.3  Restricted key for redefine

"RBUTTON"
"XB_LEFT_TRIGGER"
"XB_LEFT_SHOULDER"
"F"



6.  Key Setting - Customization

----only for more advanced users---

If you don’t like the settings the fix comes with, you have to find your own likes:
- to watch your current convergence/separation set hunting=1 in d3d11.ini
- change constants/settings/keys and check the result in game by pressing F10


6.1  3Dmigoto - Constants

----only for more advanced users---

- the fix comes with the following default constant settings, DO NOT REDEFINE!!!



;decal
x10=1.0

;;;;;;;;;;;;;;;;;;;;general HUD Depth - static
;HudDepth
x20=0.1
;;;;;;;;;;;;;;;;;;;;general HUD Depth - static

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;reserved if needed for shader hackers HUD adaption
;CrosshairDepth
x21=1.0

;AutoDepthToggle
x22=1.0

;WeaponMenuIndicator
x23=0.0

;AimIndicator
x24=0.0

;InventoryMenuIndicator
x25=0.0

;DisableBloom
x26=0.0

;SniperScopeIndicatorPistol
x30=0.0

;SniperScopeIndicatorShotgun
x31=0.0

;SniperZoomWindow
x32=0.0

;NumCyclesForSniper
x33=1.0

;SwordIndicator
x34=0.0

;LootIndicator
x35=0.0

;ViewObjectIndicator
x36=0.0

;DisableTargetMArks
x37=0.0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;reserved if needed for shader hackers HUD adaption


;CrosshairTotalDepthAdaption
x27=0.4

;ScaleDynLightConvergenceCorrection
x110=0.0

;ScaleDynLights_adjust2
x111=1.0


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;reserved for overlay
; Default for "Cinematics" overlay msg
z = 0
; Number of seconds the overlay HUD is displayed
x4 = 2.0
; set to 1 to show the HELP message, (1: ON and 0: OFF) default OFF
y2 = 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;reserved for overlay


6.2  Advanced Key Config

----only for more advanced users---

You can define keys in [Constants] section with:

[KeyWHATEVERYOURNAMEIS]
Key = KEY 
CONSTANTX = XXX
SEPARATION = SEPXX
CONVERGENCE = CONVXX

- for choosing a key look here for replace KEY with it (
http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx)
- replace CONSTANTX with the constants written above
- replace XXX with a value, see above
- replace SEPXX with a separation value, leave it = the separation you choose by STRG+F3/4, no changes, 100 = 100%
- replace CONVXX with a convergence value, leave it = the convergence you choose by STRG+F5/6, no changes

Key Press Types:
- type = hold ==> only active while holding this key
- type = toggle ==> enable/disable this setting
- type = cycle ==> cycles the settings via this key, e.g. SEPARATION = 100, 50 will cycle between 100% and 50% separation pressing this key
--if you have more settings you need to define it for every cycle step:
--means: if you want to change separation and you want to use the same constant for both settings use:
SEPARATION = X1, X2
CONSTANTX = XXX, XXX
- no definition = settings set on ON once pressed the key


You can also change any existing key definitions changing the key behind key = in the d3dx.ini .... if you like the setting but want another key for it.


Acknowledgements

THANK you DSS for being on this earth :-)
- THANK you masterotaku for being on this earth :-)
- Big thanks to Bo3bDarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favorite DX11 games in 3D Vision!
NVIDIA for creating 3D-Vision as a tech!

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