Quantcast
Channel: Helix Mod
Viewing all articles
Browse latest Browse all 1548

Resident Evil 2

$
0
0





3D Vision fix for Resident Evil 2. Many thanks to everyone that helped with testing, fixing and counseling (Helifax, DarkStarSword, Schwing, Kaimasta, etc).


Update (2019-12-21): fixed volumetric lighting. Flashlight cone lighting is at full depth to avoid some problems. Some glass now has realistic depth for reflections.

Incredibly small update (2019-03-30): changed one regex to catch a shader that appears if you use "UseOptimizeShader=Disable", which you don't need to.

Small update (2019-03-29): regexes changed in a way to avoid possible conflicts. If shadows were perfect for you, you may not need this.

VERY IMPORTANT UPDATE (2019-03-27): it's important to redownload the fix. With the 3Dmigoto 1.3.16 version, this update fixes stability issues, convergence issues, lets you use "UseVendorExtention=Enable" and also let me fix all particles in the game.


Fixed
- Shadows.
- Lighting.
- Particles (rain, sparks, smoke, etc).
- Specular reflections.
- Screen space reflections.
- The only mirror in the game.
- Skybox.
- Dynamic HUD with three settings.
- Blood and similar effects.
- Lighting clipping.
- Volumetric lighting.
- Automatic low convergence for cutscenes.


Known issues
- Interlaced mode works, but it doesn't look as good as in 2D (you can notice the lower resolution even when not moving, unlike in 2D).


Installation
- Download this file and extract its contents in the "RESIDENT EVIL 2  BIOHAZARD RE2" folder, where "re2.exe" is.
IMPORTANT: in the game folder, open "re2_config.ini" and set "TargetPlatform=DirectX11", or just choose DirectX 11 ingame.
- Launch the game and let it overwrite the profile.
IMPORTANT: don't enable motion blur or TAA. Those settings are broken in 3D.


Notes
- For screen space reflections to be perfect, your internal resolution can't be lower than 60% of your output resolution. That means that you shouldn't use a render scale of 50% nor a bit higher scale combined with interlacing.


Hotkeys
F1: convergence presets.
F2: HUD depth presets, when dynamic HUD is disabled.
F3: HUD toggle. Not disabled by default.
F4: image sharpening toggle. Disabled by default.
F5: vignette toggle. Disabled by default.
. (period): dynamic HUD presets. By default all HUD takes the calculated depth of the center of the screen. Press once so each vertex has its own depth. Press twice to make the HUD static. Press three times to go back to default.
F11: something about Nvidia Surround. Ask Helifax on the forums.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

Viewing all articles
Browse latest Browse all 1548

Trending Articles