Fix update to version 2.1 on 2019-12-22 by masterotaku
***Note: This fix only works with the Steam DX11 release of this game. It cannot be used for the Microsoft Windows Store DX12 release***
Fixed:
- Lighting (global illumination, volumetric lighting, spotlights) & shadows
- Screen space reflections
- Fog and electricity effects
- Time ripple effects
- Bloom effects / lens flares
- HUD & 3D crosshair implemented
Not fixed / remaining issues / additional quirks:
- Some decals are not correctly placed on surfaces and float over the surface
- Bloom fix uses a hack to obtain proper depth, so sometimes the effect slightly shifts around or the effect can sometimes break depending on camera position. If you find this to be distracting and would rather disable the bloom effect entirely instead, copy the file located in the ShaderFixes\Disable Bloom folder into the ShaderFixes folder (overwrite the existing file)
Updated on 12-22-2019 to verison 2.1 by masterotaku
Changes:
- Volumetric lighting (perfect).
Updated on 01-01-2019 to verison 2.0 by masterotaku
Changes:
- Volumetric lighting (close to perfect).
- Screen space reflections.
- Lighting clipping.
- Fog that was in 2D.
- Electricity in the generator of some enemies, which was in 2D.
- Added auto-convergence preset for cutscenes, and fixed lighting effects for all settings (no longer required for just highest settings)
Updated on 10-24-2016 to verison 1.2
-Adds compatibility for auto-crosshair to work on all resolutions
Previous updates:
1.1 - Reduces high performance impact of fix on some systems
Instructions
2. Extract fix contents to ..\QuantumBreak\dx11 directory
3. In-game settings:
- As you may already be aware, the "Upscaling" option actually has the game being rendered at a LOWER resolution than the display resolution you choose, and upscales it to that resolution (ie. renders at 720P when you select 1080P), so naturally that causes the game to look softer and have textures look a little blurry in order to increase performance a bit. Keep this off to have the game render at the proper resolution, however is much more demanding.
4. Optional - Nvidia 3D settings. When I disabled upscaling, in addition to lower performance, I also experienced some significant micro-stuttering. When I set these settings in the Nvidia Control Panel my stuttering disappeared:
- Anisotropic filtering: 16x (this wasn't for stuttering, I read that this actually improves texture filtering over the game's default)
- Maximum pre-rendered frames: 1
- Shader Cache: Off (I suspect this may have caused some texture glitches I was facing)
- Threaded optimization: On
- Triple buffering: On
- Vertical sync: Adaptive
5. Key presets. The following keys have been set up to do the following:
- F1: convergence presets.
- F2: HUD depth presets, mostly for subtitles.
- F3: depth of field toggle. Not disabled by default.
- F4: motion blur toggle. Not disabled by default.
Tools used / Special thanks:
-3DMigoto. Thanks to the entire team for this wonderful tool, with special thanks to bo3b with his assistance in tracking down a few crashes and errors
-masterotaku for updating the fix to resolve nearly all remaining issue
-masterotaku for updating the fix to resolve nearly all remaining issue
-DarkStarSword's auto-depth 3D crosshair
-Thanks to mrorange55 for sponsoring a copy of the game to the community which enabled me to work on this
-Thanks to DHR for his reporting of high performance impact of HUD fix and providing solution to problem
-Thanks to DHR for his reporting of high performance impact of HUD fix and providing solution to problem
-All the people at the Geforce 3DVision forums who helped with testing and feedback
Like this fix and want to show support & appreciation?
Fixes take a lot of time and effort, so donations are always welcome and appreciated! Paypal donations may be made to Paypal IDs: rshannonca@gmail.com & masterotakusuko@gmail.com