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Forsaken Remastered [DX11]

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3D Vision fix for Forsaken Remastered. It's only for the remaster running in DX11 mode, not for the original game. Tested with the l.4.1 GOG version.


Fixed
- Deferred decals (blood).
- Strange black clipping on geometry, without reducing performance.
- Ingame HUD at selectable depth.
- Nvidia crosshair profile.


Installation
- Download this file and extract its contents in the "Forsaken" folder, where "selkis_x64.exe" is.
- Launch the game and let it overwrite the profile.
- Select DirectX 11 as the video renderer in the game options.


Hotkeys (numbers not from the numpad)
F1: convergence presets.
5: HUD depth presets. 80% depth by default. This doesn't affect menus. Nitro bar not included, to avoid some weirdness in the menus.
F6: HUD toggle. Not disabled by default. This doesn't affect menu text, but can disable settings bars.
6: crosshair toggle. Not disabled by default. The game crosshair is intented to be disabled with this hotkey when you enable the Nvidia crosshair (ctrl+F12 by default). The fix includes a well configured setting for the dynamic crosshair.


Notes
- For the Nvidia crosshair to have real dynamic depth, you have to not use the small rear camera in the game options. Whenever there is a window showing things happening in another place, the crosshair will stop updating its depth until the window is gone.
- If you're going to play at 60fps per eye (the usual for 3D Vision), don't enable frame interpolation in the game options. It makes the game choppier.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

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