Finding the Soul Orb -- Fixed using UE4-Universal Fix 2
— Created and assembled by Losti —
Info
- This Game is fixed using UE4-Universal Fix 2
- Tested by Losti
- NOTE: Some false positive catched shaders causes flickering, OBJECT SHADERS, you can HUNT those manually not by the tool if you want! DO NOT DISSABLE THOSE by with UE4-UF2 CFG TOOL!!! just hunt and remove thsw fix iy you are able to!
- NOTE2: some reflections in water/puddldes are only approximately fixed!
- NOTE3: AO/AC will not work, UNCOMMENT this lines in this file: ShaderRegEx_UE4_UNIVERSAL2_C44.ini by ADDING a ; infront of the lines!
ResourceDBScaler = ps-cb1
Resource\ShaderFixes\auto_convergence.ini\DepthBuffer = oD unless_null
Resource\ShaderFixes\auto_convergence.ini\_gGlobalParam = ps-cb1
- HUNT the Main Shadow Shader WITHOUT THE TOOL by edit the d3dx.ini and set hutning=0 to hunting=1
- start the game, cycle through the PS until the SHADOWS will dissapear, this SHADERs should be named/marked as 09_Lights2 RegEx and disables shadows!, HUNT IT via NUMPAD 4 or 5, save the hunted shader with NUMPAD 6
- copy its name (hash)
- There is a section in the d3dx.ini:
- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;Get Depth Buffer From a Light or Shadow Shader always active;;;;;;;
- ;[ShaderOverride_GetDepthBuffer]
- ;hash=XXXXXXXXXXXXXXX
- ;;ResourceDepthBuffer = oD unless_null
- ;ResourceDBScaler = ps-cb1
- ;Resource\ShaderFixes\auto_convergence.ini\DepthBuffer = oD unless_null
- ;Resource\ShaderFixes\auto_convergence.ini\_gGlobalParam = ps-cb1
- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;Get Depth Buffer From a Light or Shadow Shader always active;;;;;;;
- remove ONE (NOT ALL) ";" from each line, replace XXXXXXXXXXXXXXX with the hash from the shader you have hunted!, At the end you will have something like this:
- [ShaderOverride_GetDepthBuffer]
- hash=qfgr7e59bae34dcb
- ;ResourceDepthBuffer = oD unless_null
- ResourceDBScaler = ps-cb1
- Resource\ShaderFixes\auto_convergence.ini\DepthBuffer = oD unless_null
- Resource\ShaderFixes\auto_convergence.ini\_gGlobalParam = ps-cb1
- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;Get Depth Buffer From a Light or Shadow Shader always active;;;;;;;
- NOTE: this is only an example, the hash is random, HUT IT !
If you are not able to do this, wo with UE4-UF2 1.17 and without AutoConvergence an AutoDepth of HUD elements!
Download and Usage instructions: